Commander Blood - Cryo/Mindscape International - œ44.99 IBM PC CD-ROM only Reviewed by Roy Sims In the past, French computer games have been a little bit 'odd', but "Commander Blood" takes the biscuit! I can't believe that the French are as far removed from the rest of humanity as this weird game suggests they are. Perhaps I'd better explain. "Captain Blood" was a strange science fiction exploration type game that was written by Exxos five years ago for the Atari ST and Amiga. It had a unique graphic style (lots of Purple) and a sampled soundtrack which was actually a small segment from the Jean-Michel Jarre album "Zoolook". The game also included a psychedelic warp sequence and basically involved traversing the Galaxy, searching for clues etc. on planets (flying down vector style mountain ranges) and talking to aliens using a comprehensive icon based language system. You also got to detonate a large number of planets along the way. Five years on, and Exxos have evolved into Cryo. Recent games of theirs include "Dune" and "KGB" for Virgin, as well as "Megarace" for Mindscape. They now specialise in rendered graphics and CD-ROM only games. As you might expect, "Commander Blood" is a follow on from the original "Captain Blood" and it has a distinctly familiar feel to it as you play. The first surprise comes when the game loads. Most games have an 'intro' of sorts, and being CD-ROM you would expect some flashy rendered graphics thrown in somewhere. Well, you do get that, but in the form of what I can only describe as a sci-fi music video! Filmed footage of aliens, spaceships and a woman dancing under water is mixed in with rendered graphics and a music soundtrack with a heavy modern beat. This goes on for a few mins before it loops and starts all over again. Left-clicking will interrupt the intro and take you into your spaceship (the Ark), ready for the real game to begin. The inside of the spaceship is also strange. Your controller isn't the usual mouse pointer. Instead, you have a disembodied 'cyberglove' hand which floats around, waiting for you to move it with the mouse. You also soon realise that the various different control panels are found on a wrap-around virtual screen. Move the hand to the left and the screen scrolls left to right, revealing another panel close by. This takes some getting used to, as the screen often scrolls when you don't want it to. The hand is also a bit odd to control. It's a very large polygon created object, so it's a bit sluggish to respond to any mouse movements. It also has to be positioned very precisely over switches, icons etc. before it will press them. (On a very fast PC this ceases to be a problem). From the various panels you can access the star map, from where you can choose your next destination. Travelling to another planet is quite a colourful experience. There are a number of different effects that may be shown when you make a journey and they are all quite impressive. Imagine the light effects from the conclusion of "2001 - A Space Odyssey", or the strange clouds from "Star Trek V - The Final Frontier" and you'll get an idea of what they are like. So what is the point of the game? Well, Captain Bob Morlock is getting old and wants to see the creation of the Universe before he dies. Exactly who is this Captain Morlock? He's the oldest being in the universe. He's the owner and boss of Kanary Corp., a gigantic business that now spends colossal sums of money keeping him alive. Your mission is to fly back through time to the Big Bang, dealing with problems as you encounter them. To help you reach the Big Bang, Kanary Corp. scientists have developed a Black Hole, codenamed Oddland. Your ship can use this Black Hole to travel back in time millions of years in one leap. Incidentally, the Kanary Corp. scientists also developed you, Commander Blood. Captain Bob is also onboard, cryonized in a container called the Cryobox. The Cryobox is used throughout the game as a means of storing various items that you may be allowed to teleport to your ship. You can talk to Captain Bob for advice and information, and the first time you do this you're in for a shock. When you talk to him, all you see is a close up of his eyes. This doesn't sound too bad, but what you don't realise is that Captain Bob isn't human. Video footage is used, so imagine someone looking not unlike a brown Vogon from the BBC TV adaptation of "The Hitch Hiker's Guide To The Galaxy" and you'll understand how odd it looks to get a close up of his eyes whenever you want to talk to him! (This technique is also used for a few other characters later on). You start the game with just two planets on your star map, and you are forced to make a quick exit from the one you begin at. Whenever you reach a new planet, you should send the Orxx (a dolphin like creature) to fly down and make contact with any life forms on the surface. The music used to accompany your journey down to a planet changes for each planet, and the style and sample quality is high. (I'd go as far as saying that I'd be surprised if Cryo didn't release a CD of the music, as they did with the "Dune" music they wrote a few years ago). The music changes from the weird (try visiting the planet Magnus, and you are treated to the kind of background sound heard in the classic 50s movie "Forbidden Planet") to the Ethereal (visit Corpo). You are also treated to impressive ray-traced graphics as the Orxx flies in. All the alien life forms (except for those that are robots) are pulled off the CD as video footage. It looks rather tacky the first few times but you get used to it after a while. No attempt has been made to make the footage flow together. The aliens will suddenly leap from one side of the screen to the other, and the viewing angle and backdrop will change at the same time, only to switch back seconds later! Communication has been simplified from the original "Captain Blood" game. Instead of an icon system, you wait and read what the life form has to say (accompanied by a generic sound for the aliens 'voice') then make a response from a list of options. The whole thing is conducted in a very broken up, 'pigeon' English manner which is a bit off putting. You have to ask the right questions, and give (teleport) items to aliens at the right time. Each time you do this, new clues or new locations are revealed. Unfortunately, you don't even have to work out what to do with which object, as your on-board computer (Honk) will suggest you use the correct item as long as you have it with you. This reduces the amount of real puzzle solving to practically zero. As long as you keep travelling between the planets and exhaust all of the multiple choice questions on offer, you will always reach the correct conclusion in the end! There's also an obligatory 'cyberspace' section where you have to collect items that are floating or moving around in cyberspace, then feed them to some creatures that look a bit like Manta Rays. In return, you are given Bionium, a substance which is used to power 'droids. There are other flying creatures in the cyberspace that get in your way, including a large 'Pacman' style creature that is also trying to gobble up the items you are collecting. As the game progresses, more flying obstacles (creatures and ships) try to get in your way. The main use for the Bionium is to feed Honk, so he can give you clues as to what to do next. You'll find that you need to consult Honk a few times because at various points in the game you are left wondering what you're supposed to do next. Most of the time it's because you haven't revisited a planet for a while and someone has now appeared there who wasn't there before. It's difficult to say whether I really like the game. It has a style all of its own, and the excess of video footage takes some getting used to. Unfortunately, the manual is next to hopeless. It's very thin, light on real content, and it's obviously been translated into English by someone who doesn't quite grasp all the nuances of the language. Why the publisher couldn't make the necessary amendments to make it read properly is anyone's guess. It also completely omits any technical assistance to get the game to run. I found one problem very early on. When I sent the Orxx down to my first planet, the game just locked up on me. After two days I discovered what was causing the problem (or at least, I think I've discovered it!). If you don't have your device drivers set up to load in an English keyboard, or have the country flag set for 044, it will lock up at that point. Hardly obvious is it? Unfortunately the game also has the feel of a product that has been rushed out for a Christmas release without the necessary testing or tweaking being made. Quite often you can go back to a planet and talk to a creature you've already met, yet they speak to you as if you've never met before. The game also has a habit of locking up on you during play. Usually a re-boot solves the problem, but there's one fatal bug which (I suspect) is currently stopping me from making more progress. One of the topics of conversation with Captain Bob is obviously unfinished. It says "Good_" and if you select it, Bob starts to talk and then the game locks up every time! (This might make the game incompletable. If it does, then Mindscape and Cryo have committed the worst possible crime a software house can, i.e. released a game that can't be finished due to a bug). For those of you who are interested, the version I've been playing is version 1.0, just in case an updated version is released in the future. If you liked Captain Blood, and you want a game that really utilises CD-ROM with lots of video, rendered graphics and sampled music then this may be right up your street. However, don't expect the game to be much more than a journey round the Galaxy and choosing from lots of multiple choice responses. You are pushed in the right direction, and the game ends up being a little bit too simple (but still large enough to take a while to complete). That's not to say that "Commander Blood" isn't worth a look. Just be prepared to find it a bit weird... - o -