THE DEATH GATE CYCLE, By Margaret Weis and Tracy Hickman The concluding novels reviewed by James Jillians 5. Hand Of Chaos - published in paperback by Bantam 6. Into The Labyrinth - also in paperback 7. The Seventh Gate - Out in hardback œ14-99 I've already reviewed the first four books in this trilogy in a previous edition of SynTax, but having just finished the recently published final book (number 7 !?!) I want to sing the praises of the series for a second time. I should imagine that none of you can remember what I said in my previous review, so here is a new summary. Please forgive the long-windedness - it is really hard to sum up 7 novels in the space of one review and still do justice to the books. The story is set in a universe that was created when great magicians, called Sartan, sundered the Earth into four realms - air, fire, stone and water. The Sartan's long-time enemy race, the Patryns, were captured and imprisoned at the time of the sundering in a huge prison called the Labyrinth. Human, dwarf and elf races, known by the god-like Sartan as "mensch" races, were placed on the four worlds to exist under the magicians' benign dictatorship. The story starts centuries after the sundering when Patryns begin to find their way out of the Labyrinth and prepare to enter the four realms for a new life of world domination. Many generations of Patryns have become victims of the deadly Sartan prison and they seek revenge on those responsible for their torment. A Patryn called Haplo is sent by the by the Lord Xar on a scouting mission through the inter-dimensional doorway, called Death Gate, which links all the realms. His job is to investigate each of the worlds and seek out signs of the Sartan and mensch. The first four novels of the saga recount Haplo's journeys. He discovers that the majestic scheme designed by the great sorcerers, linking each realm to the others, has gone awry and the Sartan have mysteriously disappeared, leaving the mensch to run amok. Unattended, the Patryn's prison, instead of serving its original purpose of rehabilitation, has become deadly. On the world of air, Arianus, Haplo meets a Sartan called Alfred who has woken up alone from a deep sleep of suspended animation and knows as much about the disappearance of his race as Haplo. Living among the mensch, hiding his magic powers, Alfred has seemingly become weak and foolish. At first Haplo sees him as an enemy but a feeling of kinship develops between the two as they are forced to co-operate. Eventually, Sartan are found on the world of stone. They are raising the dead, and unwittingly draining life from the living. On the world of water, Chelestra, an even bigger threat to life is discovered - evil dragon-snakes, who are the embodiment of all the evil and suffering in the universe at the time of the sundering. These dragon-snakes can assume any form they wish and feed from other creatures' fear. Haplo realises through his experiences the threat that the dragon-snakes pose but knows that other Patryns, especially Lord Xar, will not believe that there is a force more powerful than them in the universe that could possibly be of harm. Meanwhile, Alfred accidentally wakes up another group of Sartan from suspended animation, the same ones responsible for sundering the world. They open Death Gate to establish communication with the other worlds. The dragon-snakes take this opportunity to spread their web of deception throughout the rest of the sundered realms. This is where the fourth novel ends. For those who do not wish to read all 7 novels the authors have included a handy "Story So Far", a first for Weis and Hickman. Book five, The Hand of Chaos, deals with Haplo's return to Arianus, the world of air. The book is a fresh adventure with old characters such as Limbeck the dwarf, the changeling Bane and Hugh the human assassin (resurrected after book one by Alfred). The dreaded dragon-snakes, now in mensch guise, have reached Arianus and are fomenting chaos, trying to disrupt peace negotiations between the warring dwarves, elves and humans. The dragon-snakes are using the cunning and mischievous child, Bane, to further their plans. Haplo, who has fallen from his Patryn lord's favour, partially due to the dragon-snakes, tries to stop the world of Arianus falling into the hands of evil. However, it does not help when he, Bane and the dwarf maid Jarre are captured. Hugh the Hand, with the aid of the human sorceress Iridal, sets out on a daring rescue mission in the hope that Haplo will be able to end the curse that has been put on his life by his magical resurrection. Book six, Into the Labyrinth, tells the story of Haplo's return to the deadly Patryn prison to find his friend Alfred, who has been banished there by the Sartan of the realm of water. He also seeks out a child he fathered in the Labyrinth, lost when he separated from his lover, Marit, to increase his chances of survival. It comes as a great shock to him when Xar sends Marit to spy on him and eventually kill him. Also hot on Haplo's trail is the assassin Hugh, who has a contract to fulfil. Hugh's magical Sartan weapon, The Accursed Blade, turns out to be more than he bargains for. The dragon-snakes are at work in the Labyrinth as well. Haplo, with the reluctant help of his companions, must try to put an end to their dastardly schemes. Book six also continues the story of Book two, Elven Star, reuniting the reader with the mensch characters of that book. Book seven, The Seventh Gate, recounts the final struggle for power between all parties introduced so far - the Sartan of Chelestra, the escaped Patryns led by Lord Xar, the necromancers of Abbarach, the dragon-snakes and both Patryns and Sartan from within the Labyrinth. Haplo is the one to sort everything out but to do this he needs the help of Alfred, who has been captured by a dragon (not -snake this time) whilst wounded after a titanic battle. The key to power lies within the Seventh Gate, the room in which the Sartan sundered the world. Everybody seeks to use its power, especially Lord Xar - but will Haplo and Alfred be able to reach it first? Phew! And that's the end of the plot description. The Death Gate books are fantasy adventures set in an intricately designed worlds with complex history. Information on the realms and events leading up to the sundering is released gradually throughout the story and complements the action very nicely. The realms have been extremely well thought out and how each functions is logically explained. The technical side of things is extremely interesting and for those that want to know more there are appendices at the end of each book containing information that is not vital to the storyline. As always, Weis and Hickman rely heavily on their characters and their interaction with one another. The characters' feelings are emphasized and are transferred to the reader. The books can be very emotive at times. Alfred and Haplo develop into stronger, more likeable people as the story progresses, which is very satisfying for the reader. The first four novels, each set on one of the realms, are really disaster stories depicting the failure of the Sartan's grand plans. They set the scene for the final three novels which relate what is done to right the wrongs and make the universe a better place. Seven books is a lot to read, but it is worth every minute because all the details of the complex plot fall into place towards the end. Although not of the "humour" genre the books are very funny in places. They are extremely well written and a pleasure to read. When all the books in the series had been published I re-read them all. Once I was into the fourth book I was unable to stop reading until I had finished. The story can be very exciting in places especially the tense second half of The Seventh Gate - where the final battle for power is fought. There are moments of tragedy when everything seems to be a disaster, but equal moments of joy when Haplo and his companions triumph against evil. Each book is a story in its own right but is part of one big plot. They all come to their own minor conclusions, leaving the reader satisfied after reading each one. ROUND-UP I whole-heartedly recommend that everybody reads the Death Gate series. It is the best series from the authors yet, and combines swash-buckling adventure with thought-provoking information about the world and its history. The story comes to an excellent conclusion which makes the days spent reading worth every second. READ-RATING : 10/10 - o -