Frontier: Elite 2 Hints supplied by Janice Charnley Ships and Equipment Ships You start off with a pretty useless ship. It's got hardly any cargo space and it's not great for trading. Because it has only got a lMW pulse laser and no room for shields, it's not very good in combat either. But you can make the most of a bad situation after you make some money. First, fit a Class One military drive, and remove your missiles. Then fit either a pulse laser, or a lMW beam laser. Alternatively you could always leave the space for cargo. From there upgrade to a Viper defence craft, fitting a couple of shields, and a 1MW beam laser. Then the choice of ships is very much up to you. Personally I use a Cobra Mk3 with lMW beam lasers, Class Three Military drive (18 Light years) four shields, radar mapper, cloud analyser and an Electronic Counter Measures (ECM) system. EQUIPMENT Here are a few rules for you to follow: 1. An ECM is essential . There's nothing more annoying than almost destroying a ship only to be cruelly taken out by a missile! Buy as soon as you can. 2. For your own missiles, use naval missiles as they are more powerful and are unaffected by any ECM system. The tougher opponents usually have one. They aren't much more expensive, and are worth the extra. 3. Buy a Radar mapper. It only weighs a tonne, and soon pays for itself in bounty. It also give you invaluable information on your enemy's shields and equipment. 4. Get some shields! Buy as many of them as you can hold without reducing your cargo space too much. Remember, shields recharge for free, but your hull will stay damaged and it will cost you to repair it. Shields also offer protection against destruction by energy bombs. 5. Lasers are a matter of taste. Pulse lasers can actually do more damage with a single shot and don't overheat. Beam lasers are easier to score a hit with but you'll need to keep the ship in your sights to do real damage. Only get a cooling booster for 4MW beam lasers and above, with which it is essential. Learn to identify your enemy's laser from its colour: lMW - Red 4MW-5MW - Yellow 20MW - Thin White 100MW - Pale Blue Plasma accelerator - Thick White. (If you see this - RUM!) 6. Energy bombs are handy for emergencies. They destroy unshielded and lightly-shielded ships. Use them when you are being chased by squadrons of police Vipers. If an enemy uses one against you, you'll see a halo of multi coloured stars spinning around it. 7. Escape capsules are a complete waste of money and valuable cargo space. If you use one you'll keep your money, but lose both your cargo and ship which will probably amount to more than your cash. Worse still, you'll end up with only an Eagle ship, so you're better off loading a saved game. 8. Have a deluxe service every nine to 10 months at one of the better-developed systems. If you neglect your ship, it's liable to start breaking down when it's most inconvenient - perhaps in the middle of combat. IMPROVING YOUR ELITE RATING. Before you start to wander around systems picking fights, remember that you will come up against some lethal foes. Wait until you have a large well-equipped ship, then jump to a Frontier System, or a Minimal Police Protection area, with enough fuel for a jump to a friendly system. Power down your engines and put the time-advance on to maximum, broadcasting distress signals at intervals. Sooner or later you'll be attacked! Another method of entering into combat which sometimes works is to jettison a load of rubbish, then hang around the cloud of canisters and see if anybody decides to have a go at you. It's amazing how upset some people get when you jettison a huge pile of rubbish in their part of the solar system. You will also be attacked more often if you are carrying an expensive cargo or illegal goods. Remember to be ready for a jump in case things get too hot to handle. Some ships will follow you if they have a hyperspace cloud analyser. This is even better if you have a Radar Mapper, because you can collect bounties from the scum who hang around the seedier parts of space. IMPROVING YOUR SECURITY RATING Working for the Military of either side is a particularly good way to steadily and safely progress in the game. The Military are far stingier than the general public when it comes to paying you, but the work is fairly regular, and it's not too dangerous at first. The best way to get Military work is to go to one of the major bases such as Eta Cassiopeia Federation, or Facece - Empire, and then scan the Bulletin Board's Military advertisement to find out what missions are available. The more you can take to a particular system, the quicker your rating rises. Missions with Secret or High Command in them involve a greater degree of risk, but they pay more, and count for more. Who knows, you may even get some medals. - o -