George's Hints and Tips Sent in by George Smith Leather Goddesses of Phobos The gorilla - before you're strapped down by the mad scientist, throw the chocolate bar into the cage. When inside the cage, eat the chocolate and you'll become strong enough to pull the bars apart. The orphanage - put the baby in the basket and put the basket on the stoop. Then hide and wait for the baby to be taken into the orphanage. The coded message - replace each letter by its third previous one in the alphabet eg E by B and B by Y. Then read the message backwards. Bureaucracy Stuck in the plane with the llama stew? - sit in seat 3C and wait for the food. When it arrives, go to seat 8D and press the light button there. Then return to seat 3C. Computer password in the HQ Complex a mystery? - identify yourself as Random-Q-Hacker. The password is Rainbow-Turtle. Ballyhoo Detective not co-operating? - wait until you find him drunk. Pour water over him then ask him for the note. The Lurking Horror Monster flies off with the hand? - throw the stone at the monster inside the dome then escape to the skyscraper roof and throw the stone again. Urchin is hiding something about his person? - show him the revitalised hand. Can't get past the glass wall? - that's right, you can't! Want to destroy the brick wall? - stop the lift on a higher floor then lever open the doors at a lower level. Use the rod to keep the doors open. You should soon find something to help with the wall. The Pawn Getting started - look at your clothes. Go east. Say to Kronos "Greetings". Take the note and ask Kronos about the wristband. Take the chest. Go to the palace gardens and look for a key. Look in the fountain. Go to the shed and look for a rake, hoe, trowel and pot. Show something to the guards. Go to the Guru. Cover the wristband and go to the large boulder. Tie the rake and hoe together with your shirt. Lever the boulder with the rake and hoe. Climb the rocks. When he appears, give the chest to the adventurer. Get on the horse. Get some snow. Return to the guru. Go to the clearing and look at the stump. Mix the items. Go to the large tree. Unlock the door, enter and close it. Lift boards and go down the stairs. Zork I The grating - you'll find the key and the grating in the maze. The grating can only be unlocked from below. Map your way through the maze by dropping objects but beware the thief. Remember that you can also go up, down, SE and so on. Want to go over the waterfall? - you can't; read ARAGAIN backwards. You can get out of the boat by saying DISEMBARK or GET OUT. You could try waving your sceptre at the rainbow. Space Quest II To cross the log - once on the fallen tree, press the cursor keys to inch along it. Found nothing of value in the swamp? - walk about a bit. You should find that you almost slip down a hole. When you're at this spot, hold your breath and dive down. Police Quest I Need some phone numbers? - dial 0 and you'll be told that the number for directory enquiries is 411. - o -