GOBLINS 3 - Coktel Vision RRP œ39.99 (PC CD-ROM) œ34.99 (PC) œ29.99 (ST/Amiga) (Graphic adventure puzzle game) Reviewed by Neil Shipman (PC version) Just after playing the first two Goblins games some eighteen months ago I saw a demo of Goblins 3 and thought, 'That looks great! But I'll wait till the CD version comes out with speech and better sound effects.' So I waited...and waited. ..and waited. Aeons went by and I reckoned it was never going to be released on CD-ROM. Then I saw a review of the CD in an American magazine so I knew it was just a matter of trying to get a copy in the UK. I placed an order with European Computer User (who have, incidentally, now folded) and, after months' more delay, it finally, arrived. According to the instructions, installation should have been a cinch. Trouble was the procedure didn't recognise my Soundblaster 16 compatible multimedia sound card and although I did somehow get music and snippets of speech it was impossible to make out what the characters were saying. Sierra, who distribute the Coktel Vision titles in this country, were no help and I ended up sending the CD back and eventually getting the bog standard floppy disk version instead. So much for my hopes of actually hearing what these zany creatures had got to say for themselves! But the disk version was alright - well nearly. For some unaccountable reason the sound of the main character's footsteps when he was walking around would only come through the PC's own speaker, but when he climbed a ladder or steps it came via the sound card as did the noise of everyone else's feet. Yeah, I know it must be my card which isn't truly Soundblaster compatible, but it's the only game I've played where I've had any problems with speech, sound effects or music. Anyway, onto the plot. For years, the rival kingdoms of Queen Xina and King Bodd have been attempting to conquer the labyrinth of Foliander. Legend has it that the goblin who passes all the tests in the labyrinth will win eternal well-being for his people. Many have tried, some have returned but they have been driven completely insane. Now, the guardian of the labyrinth has died, his daughter, Wynnona, can't be found and the key to the entrance has disappeared. Has she been kidnapped? Has Xina or Bodd stolen the key, intending to unlock the labyrinth's secrets without undergoing the tests? This story has fascinated readers of GOBLINS NEWS, so their top reporter, Blount, sets off to interview the two monarchs. And yes, you've guessed it, you direct the actions of this colourful character as he journeys to Foliander, meets the king and queen, and, of course, cracks the labyrinth, reuniting the two kingdoms. You begin aboard a flying ship, seemingly alone, but you soon meet a parrot, Chump, who will accompany you most of the way. There's usually someone else to help you - like Fulbert the snake, Ooya the sage - and if it's not another creature it could be your "other self" like your shadow, your reflection or your werewolf alter ego! Different characters\persona can react differently with NPCs and objects so it's essential to try using them too. Indeed, you will have to combine Blount's actions with another character's in many of the puzzles in order to complete a screen. Screen size has been improved by the introduction of sideways scrolling, increasing the playing area by 50%. The generally bright colours make good use of the 256 colour palette to produce a richly vivid gameworld. Below the playing area is a small panel for a couple of lines of dialogue and a line on which appears the description of objects you click on and use. Clicking on the right mouse button shows your inventory with neat little icons of all the objects you're carrying instead of the text descriptions which we saw in Goblins 2. This can also be accessed from the drop down bar at the top of the screen as can game management; jokers for when you get really stuck; a copy of GOBLINS NEWS which updates after each screen; the aim of the screen; and music on/off. The music is bright and cheerful though it does get a bit repetitive and I generally turned the volume down after a short while. Sound effects are excellent and add to the humour of the amusing antics of the characters. Just trying out the first screen provides ample evidence of this; try hitting the golf ball or searching three times in the chest for a surprise! Animation is up to the usual high standard of this series of games with the characters hardly staying still for a moment. I particularly liked Were-Blount scratching himself for fleas or revealing his polka dot boxer shorts when flexing his muscles and expanding his chest! Screens are linked by short cinematic sequences very reminiscent of "Merry Melodies" cartoons. Representation of speech on the disk version consists of creatures coming out with stuff like "Bip Beh Dip Boo Bip Beh Dip" or "Bippy Doo Doo Bee Bip Doo" which is awful. If the CD version runs on your system get that, it must be very much better. There are 10 scenes in all, some comprising 2 or 3 puzzle screens, giving a total of 20 different screens. Not very many you might think - and you'd be right - but it can still take quite some time to complete even one or two. The standard of the puzzles is easier than Gobliins 2 with less crucial timing for combined actions between characters. On a personal note, I enjoyed Gobliins 2 more than its successor, partly because it was the first of these puzzle games I'd played, but also because I thought the humour was better. Blount just didn't have, for me, the same endearing qualities as Fingus and Winkle, the two goblins in the earlier game. But if you enjoyed the first two Goblins games from Coktel Vision then you should find this third one worth taking a look at. All the games from this French company have a certain "je ne sais quoi" which sets them apart from anything remotely similar by British or American programmers. Goblins 3 is a bright, cheerful, crazy cartoon-style adventure puzzle game, just the sort of thing to dip into for half an hour when you want a break from other more taxing endeavours. - o -