Ishar 2 Part 2 of an attempt to explore the various islands of this sprawling game As played by Ron Rainbird on an Amiga 500 (1 meg) @~Continued from Issue 34 After the initial roam around Irvan's Island, the majority of the game requires considerable travelling to and fro between the various islands once you have the relative maps, so that there are many problems which cannot be solved without visiting another island first. For example, just when you think that you have finished with Irvan's Island, you discover that to get the Map of Jon's Island, you have to obtain an Eagle and 10,000 pieces of gold and visit a Magician who wanders rather haphazardly along the Eastern Coast of Irvan's. To get the Eagle and the money you have to roam around Zach's Island. Get the picture? This also means that there are several ways of completing this adventure. So from here on, I intend to give all known details of each Island, regardless of whether or not visits to other places are necessary, although where they are, I shall try to indicate which place to visit. Confused? You will be! So, on to the next Port of Call after Irvan's. ZACH'S ISLAND This is the main shopping centre. A fairly large area, although the auto-map facility comes in very handy. There is also a Library, Town Hall, Bank and Temple spread out a long way from the Harbour. I visited this island so many times, I began to think of it as home. My first object was to roam about the town at night, killing all who stood in my way, thereby collecting a substantial amount of gold. This enabled me to get better armour and weapons. Most essential this. I then visited the Library where I got the map to Akeer's Island. A later visit to this Home of Learning will give you a list of essential potions. When you think your party is strong enough, go to the back entrance of the Bank and fight about fifteen guards. Beat them, and the doors will open to let you take 100,000 gold pieces. If you go to the front entrance afterwards, you can deposit some of this and earn some healthy interest, but the most important thing is to find the Magic Armour shop and buy your fighters some really expensive armour and magic swords. Have some money in reserve though for the next purchases. Not far from the harbour is a Clothes Shop. Here you must buy Monk's Homespun Garb for each member. Then to the Eastern part of the town to find a Pet Shop. Buy a Magpie, Parrot, a Monkey and an Eagle. Find an Apothecary's Shop, look at your list of potions and buy the ingredients for the Humbolg and Jablou spells. Now for some fun. In the Eastern part of the city there is a Night Club - the Blue Velvet - which you should visit when dusk falls. You will be immediately incarcerated (I've always wanted to use that word, but I'll refrain from the obvious observation). Change into your Monk's Habits, release the Magpie and it will bring you back the key to the cell door. Open the door as soon as it is midnight and walk out into a passage that only remains open until 4 a.m. You will soon encounter a Monk who tells you to "Hurry up or you will miss the ceremony". Walk past him into a Sacrificial Hall. One of the Monks has a key hanging from his belt. Get it and then get out. You will need it for use on another island. Leaving the Hall, wander along the passage until one of your characters says that he can feel some fresh air. This means a secret passage is nearby, so find it and walk out into a group of city guards. You should by now be fully able to deal with them. Head for the harbour but before you board your ship make sure that you have 10,000 pieces of gold and an Iron Shield. Next stop, Irvan's Island, but we'll be returning to Zach's, never fear! @~More next issue - o -