The Missing Link? By Roy Sims Adventure games and R.P.G.s are mainly a solo, one player experience on computers. The only game I can think of off the top of my head that allows simultaneous two player action is the old Image Works game "Bloodwych" (which I didn't like). However, simulations and arcade games can offer multi-player options. Sometimes you might get simultaneous 2 player options via a split screen display ("Evasive Action" from Mindscape is a recent example), but the best two player games are those that allow two (or more) machines to link together. The ST and Amiga had a few - "Falcon" allowed head-to-head combat. Both pilots would start opposite each other, some distance away. You could fire off a few missiles and then chase each other around the skies. "Populous" also had a two player link, as did "Stunt Car Racer" by Geoff Crammond. For these old 16 bit games to work in multi-player mode, you needed a null modem cable, which would connect up to the serial port on the back of the respective machines. Playing against a real human opponent added an extra dimension to the games. I can remember hooking up "Stunt Car Racer" between two STs. The first tactic my friend employed was to barge my racing car off the track! These days the main machine is the PC. There are a number of games on the PC that allow multi-player linking, but the one that has seen the most playing across the planet in recent months must be "Doom" and its sequel ("Doom II"). This game is difficult to describe to anyone who hasn't seen it already, so if you don't know what "Doom" is, you'll just have to take my word for it that in multi-player it's the best game I've ever played for getting rid of your frustrations! It's like a much improved "Ultima Underworld" 360 degree 3D engine where you have to run around and shoot everything in an attempt to reach the exit to the next level. (As a side issue, I don't like this kind of system in RPGs. I prefer the 'single step' Dungeon Master style, or the isometric viewpoint. However, an arcade action game like "Doom" works well using this programming technology). "Doom" can be played over a network. This allows up to 4 players to run around a level at once, playing either together (co-operative mode) or against each other (Deathmatch!). This facility has caused the game to be banned from offices all over the country, as people would end up playing the game morning, noon and night. If you don't have a network, there are two other ways of playing multi-player "Doom". The first option is down the telephone line via a modem. You'll need a fast modem though, as the minimum baud rate allowed is 9600. You'll also need to know a bit about initialisation strings, because for multi-player to work down the phone, you need to set your modem up to turn error correction and data compression off before you start. This will allow the data to be passed between the two machines without any delays. Once you've got that bit sussed (and it isn't easy - ever tried to find a straight forward answer to a straight forward question in a modem manual?), the rest is a piece of cake. Dial up your friend via the appropriate menus in the game. Their machine should be set up in the same way as yours, except that they will be set up to answer and you will be set up to dial (or the other way round). Once the two modems have spoken to each other, the game will begin! "Doom" is marvellous fun in two player, especially in "Deathmatch". You can turn off all the monsters, so that the game is just both of you exploring the level trying to hunt each other down. The moment of panic when you run into each other in a dark corridor is an experience you won't forget in a hurry! Thanks to the various editors available in Shareware, numerous new levels are available which cater specifically for deathmatch mode! Co-operative mode also has its moments. You all have to work together to reach the exit, but it is still possible to 'accidentally' shoot one of your own comrades whilst trying to vanquish the monsters! (One other difference between the two ways of playing a multi-player Doom is the way the auto-map feature works. In co-operative you can see all the other players on the map, but in Deathmatch you only see your own marker). The other way of playing a multi-player game of "Doom" is via a null modem cable. The only drawback is that both machines have to be in the same room. With the ST and Amiga this wasn't so much of a problem as they were (sort of) portable. PCs aren't! (unless you have a nice flash laptop that can run "Doom"). If you're lucky enough to have two machines in the same room, you're in business. What you generally need is a 25 pin female to 25 pin female null modem cable. The length of the cable won't cause any data loss, so make sure you get one long enough for the job. You will connect the serial (modem) port of one machine to the serial (modem) port of the other. Usually they will both use COM 2. The speed of the link is determined automatically by the software. The PCs don't have to be the same spec. However, if you run a slower machine with full detail or a large graphic window, this will slow down the performance of the faster machine it's connected to. To prevent this, reduce the size of the window on the slower machine and turn the detail to low. The lead machine will wait for the other machine before it places both players in the level. From then on, it's anything goes! Other PC games with multi-player links include "Microprose F1 Grand Prix", "Indycar Racing" and "Magic Carpet". The latter though is only available via a network system. Both "Grand Prix" and "Indycar" can handle modem or null-modem links. As before, they both need Data Compression and Error Correction to be turned off if you plan to play them down the phone line. "Grand Prix" can handle 2400 baud, but "Indycar" (like "Doom") needs 9600 or above. All the modem play games have the option to 'chat' to a player. In the racing games, you can do this on the menu screens before or after a race. In "Doom II" you can also pre-program up to 10 different messages to be shown on screen during a game. "I can see you!" and "Run away" are two that I use frequently! (The PC version of "Populous" also allows players to chat during a linked game, except that the game comes to a halt and the player who receives the message has to acknowledge it before the game can continue). "Grand Prix" allows you to have a Quick Race with just the two players cars on the circuit, or they can participate in a full race with other computer controlled cars. The two car race is fun for a while, but if one player gets far enough ahead of the other, it can become a bit dull. Having all the other computer controlled cars to battle with is much more challenging. "Grand Prix" also has the bonus of not needing a really fast machine to run on, so there's no obvious slowing down effect when you connect a low end 386 to a top end 486. "Indycar Racing" needs a much more powerful beast to run properly, so the lower machine has to have as much detail turned off in the graphics as possible. The brand new "NASCAR Racing" apparently has the same options available. "Warcraft - Humans vs Orcs" is a new game released by Interplay. It is a blatant "Dune 2" rip-off, but it has a two player link option which sounds like it should be great fun! A few other multi-link games I know about include "David Leadbetters Golf", "Transport Tycoon" and "F15-III" all published by Microprose, and "Wing Commander Academy" from Origin. No doubt there are many more, especially in the flight sim market. It would be great if an RPG could become multi-player, but I imagine it would be very difficult to design so that it would be playable in both solo and two player games. Maybe players could be collected and left behind at Inns like in "Darklands"? That way, the game doesn't have to be specifically solo or multi-player. It can be either at any time. Playing against (or with) a real opponent can make all the difference. Once you've had a go, you'll never want to play against the CPU again. If you haven't tried one yet, you don't know what you're missing! Maybe when BT make local weekend calls free, the modem option will become standard in European developed games (as it is in the U.S.). Here's hoping... - o -