BMK BMK The Bitmap Kid Presents... ----------------------------- ZORK III - The Solution -------------------------- Here we are with Infocom's third attempt at a decent text adventure. 'Course I'm kidding! Pick up the lamp and turn it on. Go south until you reach the shore of the lake, drop the lamp and jump in for a swim. Swim west, then go south and get the torch. Wait, and when the number on the wall changes to II touch the table and you'll be transported. Get the grue repellent, then go east and then west. Wait until the number changes to III then touch the table to be transported again. Drop the torch and then wait. After returning to the scenic vista head north. Jump in the lake and go down. Get all and then save the game here. Next go up and then south to the shore. From here continue south to the cave, spray grue repellent on yourself and go south, south. Now go east and take the key. Remove the manhole cover and go down. Next go north, north and you'll find yourself in the passage where you dropped the torch. Get the torch and move west to the junction. From here go south and then southwest. Now wander about this area until a hooded bloke appears and a sword materialises in your hand. Save the game again here and attack the fella with the sword, keep doing this until he is yours, then get his hood and cloak. Now go east and then north, you should be back at the junction. From here go west, west and get the bread. Climb down the rope and wait. When you are asked to, tie the rope to your chest and then wait. Now get staff and go down, down to the base of the cliff. From here head south and when you see the ship say hello sailor. Look and then get the vial. Now go back north, up, up, east, southwest, north, east and then south. You should have had an earthquake by now, if not wait until you do. Then go east, east, south, east and save the game. Enter the door to the east and then head north. Look at gold machine, set dial to 776, push machine south and then east to the jewel room. Get into the machine, push the button, wait and when the guards leave get the ring. Open the door and head to the entrance. Open the northern door, then go north, put the ring under the seat, turn dial to 948 and get in machine. Push the button and get out of the machine. Look under the seat, then go south, south, and save the game. Go down the hole, push the south wall, head east, south, east, east, push the south wall and get the book. Push the south wall and then push the west wall twice. Now move east, south, push the east wall, north until you reach the marble wall and push the east wall. Now go west, south, south, south, south, east, east, north, north, north and push the west wall. East, south, south, south, west, west, west, west, north, north, north, west, north and push the east wall three times. Now go west, west, south, south, east, east, south, push the eastern wall and head west, west, west. North, north, north, east, east, push the south wall twice, west, south, south, east, east, north and push the west wall twice. South, west and push the north wall as far as it will go, then go west and finally north. Now go up and out of that damn puzzle, which has now been completed. Save the game and move to the north. Open the eastern door, in the jewel room get all. Now go west and then back to the junction. From here go east and then northeast. If there is not a sleeping man here, exit, wait and re-enter. Wake the man up and give him the bread. You will be shown a secret door, open it and enter. Now go north, put the sword in the beam, go south and press the button. Next go north, north, north into the mirror. Raise the short pole, push the white panel twice, head north, open vial and drink the liquid. Go north until you come to a locked door, then knock at it. Now continue north, west, north, north and set the dial to 4. Push the button, then go south, open cell door, enter the cell. You will see a bronze door on one of the walls. Tell the DM (dungeon master) to go to the parapet, then tell him to set the dial to 1. Tell the DM to press the button. Unlock the bronze door with the key, open it and head south to the treasure room. Lucky old you - well done, another completed adventure for your score sheet! BMK BMK - o -