DEATH GATE - Legend - Part 1 Solution by The Grue! Talk to Xar then ask him about his plan. Now take one of the glowlamps and go to your ship. Cast rune transfer on marker and then transfer the marker onto the steering stone. Use steering stone to fly to Arianus. SCORE 15pts ARIANUS Go into the cave and take the shirt, bread, marmalade and pipe fitting. Go to Limbeck's room and take cork and put shirt in ink. Put marmalade on bread (three times) and give it to Limbeck. Now take the paper/map from the floor and go to Rockdigger and get the two pipe fittings. Go to the sleeping dwarf and cast heat on the sensor, now go to the elf ship. On the elf ship go down and talk to the Duke, who will give you a ring to give to his brother on Uylandia. Go back upstairs into the wizard's cabin and take the wine jug. Return to your ship and use the steering wheel to fly to King Stephen's castle. At the castle talk to the sentries and then give them the ring. Once inside tell the king how you got the ring, once you are back outside the castle go to the west. Take the shear and lift the bar on the window shutter with it. Open the shutter and go inside, after watching a cut scene you will end up outside again. Go back inside and take the candlestick holder and look at the books (You will take one of them). Cast create reality pocket on the tapestry, then enter the tapestry. Give the wine jug to the wizard and talk to him until he shows you the shroud of darkness spell. Return to Drevlin and give the candlestick holder to Limbeck, who will give you another pipe fitting. Go to the sleeping dwarf again and cast heat on the sensor and go to the elf ship. Go back upstairs to the wizard's cabin and cast shroud of darkness on the black shirt, then place the black shirt on the figurines. Now quickly go below decks, you will be able to hide in a hidden store room. In the store room open the box to find a zinger, activate the zinger to signal King Stephen and his troops. Once rescued ask the king for a reward (information) now talk to him. You will now fly to Skurvash. SCORE 120pts Go into Skurvash town and examine the doll. A small boy will ask you to go and get his doll from the alley, say yes and enter the alley. You will get caught in a net. Cast swap on street rat and then talk to him. Agree to release him and follow him into the tunnel. Take the pry bar and talk to the street rat again. Return to the store room on the elf ship and break the lock on the chest with the pry bar. Open the chest and take the pipe fitting and the jewel sack. Go into the tavern and talk to the bartender and sell him the jewel sack. Hugh the Hand will approach you. Talk to him and agree to join the Brotherhood, he will ask you to kill a merchant and bring his magic amulet back as proof of his death. Go back to the street rat and give him the money, wait until he returns with some information and a lock pick. Now go to the merchant's house and use lock pick on lock. Push lock pick - clack Jiggle lock pick - tick Turn lock pick - thunk The door opens. Inside, take and read the book of poetry. Now look at the clock. Set it to windtime, toiltime, darktime, a secret panel opens. Take the journal and read it. Now cast reality pocket on the portrait and enter it. Talk to the merchant and tell him you are a messenger from his wife to be, he will ask you a few questions. 1/ The bouncing beans 2/ Five 3/ How much He will then give you the amulet. SCORE 215pts Go back to the tavern and give the amulet to Hugh the Hand, he will then take you to the tower. Push the table under the window and get on it, you will see a floating continent through the window (remember its name). Go out and put the lock pick in the oak door and unlock it. Shake lock pick - clack Pull lock pick - tick Tilt lock pick - thunk Enter the door and look at the doll to learn the motion spell. Now cast motion on the statue, pick up the necklace and go back outside to the door covered with hands. To open this door depends on which floating continent you saw from the cell. Look at the paper with the quote on it and the list of continents underneath. If the floating continent you saw was Hesthea, the second of the listed continents you would spell out the first two words of the quote using the initials of the coloured hands on the door 'Buy their'. So you would press the following.... Bloodstone, Umber, Yew, Topaz, Hyacinth, Emerald, Iron, Ruby. If the floating continent was Shegra you would spell out the first three words from the quote. Once the door is open go inside and put the necklace on the pedestal. Take the handbook, the book of Pryan and the crystal globe. Hugh the Hand will appear, quickly put remove the necklace from the pedestal. He will disappear along with the treasure, now go back to Drevlin. SCORE 320pts Back on Drevlin go to Rockdigger and fix the pipes, once the pipes are in place put the cork in the open end of pipe. Turn the valve on and talk to Rockdigger then give him the paper with the map on it. He will give you a piece of ore, go to the location where the digger is and put the ore in the compartment. Enter the tunnel the digger has just made and put the crystal globe on the statue and take the Air seal piece. Go back to your ship and cast rune transfer on book of Pryan, transfer it onto your steering stone. Now fly back to Nexus, give the Air seal piece to Xar and talk to him. Go to your ship and use steering stone to fly to Pryan. SCORE 430pts PRYAN Take the pink flower from outside your ship and then go to where the strange animal is. Take a nut and a shell, now go back to your ship and use the steering wheel to fly to the Tree City. Go to the clear area and take the clothes line, then enter the door. Talk to woman and say you are looking for work. A bug appears and the woman gets rid of it with some stink weed, ask her about the stink weed. Now talk to the child and then give her the wooden doll, follow her outside. Give the clothes line to the prince and talk to him. You will now be able to follow him to a clearing, wait until the children light a fire, when an ember falls from the fire pick it up using the shell. Keep waiting until Zifnab appears, he spots you and will disappear again. Cast transportation on the white disk, you will be transported to Zifnab. Talk to Zifnab, then go down and pick some blue flowers and some yellow ones. Go back to where Zifnab is, tie the rope to the branch and take the black disk. Go back down again and swing on rope. Go to the edge of the maw and throw the black disk into the maw, go back to the clearing and cast transportation on the white disk, you will end up in the maw. Crush the yellow flowers and then push the corpse. Take the arrow and the toadstools. Now throw the marmalade at the spider and put the burning ember in the hive. When the spider is dead cut the pod with the shear and take the golden staff. Go back to the children in the clearing. SCORE 535pts Give the staff, blue flowers and the book of poetry to the prince. He will now come with you. Talk to the princess and get her to come with you also, now go back to your ship and fly to the Citadel. Go the the animal in the tree again and put the crushed petals in the nut, then give the nut to the animal. Pick up the nut meat and go into the forest where you will find a girl tied to a tree. Ask the princess to play the tune you found in the book, while she is playing the tune cut the dwarf girl free with the shear. Talk to the dwarf girl, you should be able to get some herbs from her. Ask her about the hammer she will enter the tree stump to ask about it for you, when she reappears talk to her again and tell her to meet you at the Citadel if she gets it. Give herbs, nut meat, toadstools, pink plant to the princess, this will cure her cough. Ask the princess to play the tune again, while she is playing go north into the forest until you reach a tree surrounded by Tytans. Ask the prince to climb the tree and get the crystal for you. Go back to the tree stump and open the door in it. To distract the Tytans throw the crystal into the stump. While the Tytans try to get the crystal go to the Citadel and meet up with the dwarf girl. You will be taken into the Citadel and meet up with Zifnab again who gives you a dragon stone. Take the Fire seal piece and go back to your ship. Cast rune transfer on crystal fragment and transfer the fragment onto the steering stone. Now go back to Nexus and give the Fire seal piece to Xar. Return to your ship and fly to Abarrach. SCORE 680pts @~To be concluded next issue - o -