DRAGON WARS (Interplay) RRP œ29.99 (RPG for PC and Amiga) Amiga Version Reviewed By Phil Darke Interplay's RPG Dragon Wars is a fairly old game, the copyright date being 1989 and when new was probably quite revolutionary in its game play and user interface. However by comparison with more recent games it is quite cumbersome and not at all easy to play compared with for example Eye Of The Beholder or Ultima Underworld. Being a comparative newcomer to role playing games as opposed to main stream adventuring, I found it difficult to get to grips with and although I spent a whole weekend playing I never really felt comfortable with the game and found myself constantly having to refer to the manual for what should have been fairly straightforward actions such as spell casting and healing characters. At the start of the game you find yourself with the default party of four characters in the city of Purgatory. You have the opportunity at this stage to design your own party or to import characters from Bard's Tale 1, 2 or 3 and I have no doubt that anyone familiar with these games would be quite at home in Dragon Wars. Since I did not have the benefit of this experience I decided to stick with the default characters. The game screen is divided into 3 windows, the largest being the upper left which is the main action area and shows your surroundings in a fairly low resolution. To the right of this screen on the border with the right screen is a compass arrow showing where you are facing. Movement is mouse controlled by arrows on the main screen, to left or right to turn through 90 degrees in the direction indicated or straight ahead by a vertical arrow. A curved arrow allows a 180 degree turn. To the right of the main screen is the character screen with the names of your characters displayed with status bars running horizontally beneath them. Clicking on a character's name brings up a status screen with a menu giving a general overview, item overview (inventory) and a magic overview. Running the width of the screen below these windows is the main message window. The game plays what I can only describe as funereal music throughout, which you can fortunately switch off and there are also limited sound effects mainly when you are in combat. The game also features an automap which is of somewhat limited usefulness as it only shows your immediate surroundings and while it is possible to scroll by means of the cursor keys vertically and horizontally you soon lose your bearings as the map only shows buildings and roads with no indication of what or where they are. A large scale map showing the whole playing area and your position on it would have been far more useful. At the start of the game you have no possessions whatever. You must move around and fight any opponents barehanded although if you go to the arena at the North of Purgatory you can enter the arena and fight the gladiators and you will be equipped for this with a choice of weapons and a limited supply of armour. I found the combat system to be particularly unwieldy. When confronted by an opponent a menu is presented giving various combat options or run or advance. You have to go through this menu for each of your characters and for each action. When confronted by several opponents or by particularly strong opponents this can be rather slow. I also found the system for using magic to be rather awkward, at first none of your characters has any magic at all. If you go to a shop to the west you can acquire some low level spells free, but having got them you have to equip your character with the chosen spell, which he must then learn and having done so, if able he can then cast. All of this is done by the same kind of menu system. Movement around the playing area is fairly straightforward but it is impossible to tell exactly where you are and when you do enter a new area there is no indication of what it is unless it is an important location in which case you are referred to a paragraph in the manual which gives a description of the location and any items or characters available. I presume that this is intended as a form of copy protection since it makes the game unplayable without the manual, but is really self defeating since by the time you find the relevant paragraph and read through it you can easily have lost your train of thought. I hate to be so negative about a game since it is obvious that the authors have put a great deal of effort into designing this game but I believe that with only a few minor changes this could have been a really enjoyable game. Other people, however may not share my views and find it enjoyable. I do hope so because I am sure that it has great potential. - o -