GATEWAY TO THE SAVAGE FRONTIER: Parts 12 and 13 As played on an Amiga 500 (1 meg) by Ron Rainbird PART 12 - THE PURPLE ROCKS Reached after sailing from Gundarlun and subsequent shipwreck. The object here is to find the entrance to the Kraken HQ. Map Ref ------- 14 - 5 Lighthouse. Fight occupants then turn off the light. 11 - 6 Kraken and Otyugh defend means of getting to Kraken HQ. Obtain half of a coded message. 9 - 7 Small boat for getting to HQ. 12 -10 Scrags. 12 - 8 Kraken and Margoyle. Get half of coded message. 13 -13 Arrival point. 13 -15 Resting place. PART 13 - KRAKEN HQ Here is where you have to get the Statuette of the West. It is not easy. Try to get to the Pier without raising the alarm, otherwise the ensuing battles can be very difficult. Avoid all unnecessary fights. Just concentrate on getting silently to the Pier (and the Statuette). If a fight is started, make sure that none of the enemy escapes, otherwise the alarm is sounded. Map Ref ------- 2 - 1 Scrags. 1 - 2 Throne Room. 3 - 3 Scrags. 13 - 3 Kraken Guards. 1 - 6 Possibility of Guards with Chest containing Statuette. 11 - 6 Guards. 10 - 7 Alarm trigger. Avoid at all costs. 2 - 8 As for 1 - 6. 7 - 8 Chance of Margoyles. Map Ref ------- 5 - 8 Chance of Margoyles. 14 - 8 Guards. 1 -10 As for 1 - 6. 1 -12 As for 1 - 6. 3 -11 Here is where you fight for the Chest. 2 -14 Otyughs. 10 -12 Chance of Margoyles. 9 -12 Chance of Margoyles. 14 -11 Otyughs. 12 - 7 Arrival and departure point. - o -