George's Hints and Tips Sent in by George Smith Zork II Can't open the door to the tiny room? - The key is still in the lock on the inside. Try putting something under the door to catch the key, then push it out using another object. Don't know what the bucket is for? - It was made by the Frobozz Magic Well Company. Read the engraving. Stand in it then pour water into it. Want to launch the balloon? - Inflate it with hot air by burning something in the receptacle. Guarded room a problem? - You'll need a key from the unicorn and a box of candy from the pool of water. Knight Orc To recruit the troll - Collect as much silver as you can, let her steal something from you and move away. She should follow. Repeat until you are a long way from the bridge and almost out of treasure. Drop your remaining items and dash back to the bridge, open the door and enter the lair. Get the wallet and command the troll. Jinxter Why does the gardener run off with the sack? - He hears you coming. Put some oil on the runners of the boathouse door. To get the oil - Get the plastic bottle, pour the contents into a suitable container and try some cold magic. To open Xam's mailbox - Warm the plastic key with something hot. Hole in the canoe a problem? - Find something that pongs, put the bung inside it and put the whole thing in the hole. Need the metal stool from the clockmaker's shop? - Knock at the door. Throw something at the oil lamp. Oojimy the hot stool. Plundered Hearts To stop the explosion - Tear a piece from your frock, soak it in liquid and throw it over the gate. Can't escape from the ship? - Climb into the cask and cut the line. Hitch Hiker's Guide to the Galaxy To show intelligence to open the screening door - Show the door both tea and no-tea at the same time. To use the electronic hitch-hiking device - Press the green button. In the dark, keep waiting and read the responses very carefully. Once you can smell, smell! Space Quest II Caught in a snare? - You can't avoid being snared. In the cage, call the hunter twice and when he comes near, let him have it with the spore. Then take his key. King's Quest II Need a light? - Look for a candle in the dresser in the upstairs bedroom. Key to the chest missing? - You will need to use the mallet and stake on Dracula to get it. Stationfall Can't find a coin? - Try blasting the box in the loan shark's office. King's Quest III To get money for a drink - Pull the rope in the hole in the tree in the desert. Be sure when you climb the tree that there are no bandits waiting above. Wand not available? - Try searching in the study. Guild of Thieves To deal with the rats on the stairs - Open the stopcock, pull the pipe, wait, close the stopcock, head down the stairs. Bank manager won't let you in the vault? - Chew the gum and teach the bird to say Hooray. In the office, shake the champagne bottle, drop the cage and bottle and wait to be escorted out. When the door is locked behind you, put the gum in the keyhole. Then sing and fly. Bureaucracy Stuck on the plane? - Sit in seat 3C and wait for the food. Go to seat 8D, press the light button. Return to 3C. When the phone rings, go to the back and say STINGLAI KA'ABI to the attendant. - o -