ISHAR 2 Part 3 of an exploration As played by Ron Rainbird on an Amiga 500 (1 meg) @~Continued from last issue Back on Irvan's Island you will find the combat much easier and, incidentally, the food cheaper. Head over to the East and wander along the coast and, with a bit of luck, you will bump into an aged Priest. His appearances will be random so keep roaming around this area until he comes into view. After a brief conversation, give him the 10,000 coins which you should have brought with you, release your eagle, after which, when you look at your map, you will find that another portion has been added. Now travel to the peninsular on the western side of the island until you spot a Relic. When you pick it up, however, a Golem attacks and when you have beaten it, another one appears just behind you. These fights are quite tough because magic does not seem to work against them. With the Relic in your possession, go back to the Harbour and set sail for the Southern Port of Jon's Island, the recent acquisition to your map. As soon as you arrive, put on Fur Coats (which you should have bought from the Clothes Shop on Zack's Island. If you didn't, rush back and get one for each Party Member). Oh yes, you need ropes for everyone so if these are not in your possession you will find them for sale in most general stores. The Fur Coats will stop you from freezing to death, whilst attaching the ropes to each person will prevent you from falling to destruction. If you head East, you will eventually find a cauldron which will enable you to mix potions. Go back and continue Westwards following the path until you come across a rhinoceros. Kill it and take the horn from its head. Go back to the harbour and sail for the Northwest part of the island. Land and go west until you find two giants. Killing them will put you on the path to the Living Sword. This is a good weapon in the hands of a fighting person. Go back to the coastline and head North until you can go no further. Turn left and in one of the off-shoots you will see a Priest. With the aid of the Cauldron, prepare a Humbolg potion (see your instruction manual) and give it to the Priest. In return he will add the Island of Thorm to your map. Sail back to Zack's Island and make sure that you buy an Iron Shield if you have not already got one. Then get ready for Thorm's Island. On landing at Thorm's Island, make sure that you wear the pendant obtained from the dying woman when the game began. Prepare a Jablou Potion (see your manual), then go North at the junction until you come to the second turning on the right, when eventually you will meet a strange looking creature. Give it the potion and be rewarded with another pendant. Go South and West and go into the huts there. Return to your landing point and head East until you find a Relic. Back to the Harbour and go North, East, North and East again until you come to a petrified Druid. Give him your Rhino Horn, then your Shield (you did bring one, I hope) and he will enchant this item as proof against fire. Retrace your route to the crossroads and go North, East, North and West. You are now in a maze. Keep heading West until you find yet another dead woman (the game seems littered with unexplained female corpses). Around her neck is a key which, naturally, you must take. Now return to your boat and go for a short visit to Zack's Island. Go straight to the Town Hall using the key to get inside. Take the Idol, go to the Temple and give the Idol to the Monk. He is so grateful he gives you (you've guessed it) another pendant. Off to the bank, draw out at least 7,500 coins, stock up on food and set sail for Akeer's Island. @~To be continued - o -