Ishar 3: The Seven Gates of Infinity (Part 2) PC Solution by Alex van Kaam @~Continued from last issue -1432 This is a mountain area, and you have the ropes so that none of your party members fall off the mountains and the fur is to protect you from the cold. There are three kinds of monsters, polar bears, wolves and some large human/lizard like creature, the wolves you have to look out for because they jump over you and attack you from behind, also remember that with the furs you can't wear your nice armour. Explore this area and get the 2 edelweiss flowers, after this head to the north/west and you will find a machine, place your crystal into it and go back to the portal and enter it to return to Koren-Bahnir. Koren-Bahnir The help from Fudius will wait for you, and he will tell you that Fudius knows of another portal that opened in the north/west of the town. Now first buy the best weapons and armour you can afford, then all the food you can carry, and as much ingredients for the Ghoslam potion as you can carry. Now head to the new north/west part and kill the lizards that guard the portal, now enter the portal between 0 and 12 o'clock, you will now be transported to a dungeon 580 years into the future. +580 Note: by now your cleric will know the paranormal detection and the exorcism spells (!!! and X), there are some area in the dungeon that are cursed, if one of your players starts to hit another you have found one, so to avoid this use the !!! spell and if it is cursed use the X spell. You start in the south/west, look out for the fireball and then head east and south down the stairs, explore this whole part, get the key, pull the lever, open the door with the key and get the second key, now get all the other stuff and head back up the stairs, now wait till the fireball is past and then head east and north, go north through the door and save the game, cast global protection for both physic and psychic and head west and south, kill the wizard, if your protection spells wear off retreat, recast them and charge again. After killing him pull the lever and get the other item, now go north, don't try to kill these creatures they only blind you for a while, east would bring you back down the stairs to where you were before so continue north and go down the stairs at the end of the corridor. You are now in an area full of spiders, clean the place up, get the gold and another key, you know should have 2 keys. Now continue east until you come to a corridor with a boulder rolling from north to south. There are enough side passage along this corridor so time it correctly and make your way south, note that there is a lever in the 3th passage you have to pull. Once you're past this area you can head east and north into a large area with some blinding spheres and a clock. The next section is a bit tricky, there are doors that open at certain times and they are all in an area with a poisonous atmosphere, to get through it follow the next part carefully, it will guide you through it. To change time on the clock click twice on it for each hour. Set the clock in the area with the blinding spheres to 2, head north, west, north through a open gate and you will see another clock to your west, make sure the time is still 2, than head east through a door until you can only go north or south, head south through a gate and you will soon see a closed gate, now head west and south and west and you will find another clock to the south, turn it to 3, now head east, north and east and the gate you saw that was closed is now open, go through it, go west and south and get the gold, now go back north and east and through the gate, go west and south and west and you will be back at the clock you turned to 3, now turn it to 8, head east and north through a gate until you can't go further north, now head east and north, one of your players will say you're lost, don't mind him and continue north and west through a door, west and south and west and north. You will now be at a crossing, you came from the south, a clock to the east, a gate to the north and west, make sure the clock is still at 8, head north through the gate, get the gold and head back to the clock, turn the clock to 6, go through the west gate, head west, north and east, you will now see a door to the north, wait until it is 7 and it will open go north and you're through. Cross the fireball area, kill the guards and go north, open gate with your last key and go down, you're now in a lava section, at the end of it is a girl in a cage, you can only rescue her by reaching her and stepping 3 times on a circle, going east from the start is the best route, note that you may step twice on one circle. Once you freed her she wants to you, her name is Thina and she is a level 24 cleric. Save the game and write down your party's cohesion, now kill the first player and write it down again, load and kill the second player and so on, now look at the numbers and the one where the number is the highest after killing him is the one who doesn't fit in your party, kill him and let Thina take his place. Thina also told you to find her companion Zoltar Vinks, leave the lava section and head south, kill the guard, get the gold and search the wall for walk through ones, the following area is full of these so check carefully. In the end you will reach the portal, go through and you're back in Koren-Bahnir. Koren-Bahnir Near the portal you will encounter the same man you saw at the start, he will tell you that Zoltar works at the palace and that the wizard who wants to invade this country is called Alnathrox, maybe better known as Shandor. To enter the palace you need some nice clothes, so go to a tavern and sleep, Jon the wizard will appear and tell you where to find them, now leave the tavern look at your map and go to the house that Jon put an arrow at. Once at this house you will encounter some bandits, kill them and get the key from the fountain in front of the house, enter the house and get the uniforms, go to the palace, remove another member of your party and put the uniforms on, enter the palace, once you're past the guard you will meet Zoltar, remove Thina's armour and helmet so that he sees her, he joins your party. Leave the palace and go to Fudius, go through the portal. -73 Wait a while and Zoltar and Thina will leave your party, go back through the portal. Koren-Bahnir Fudius will give you a crystal that he found in front of his house, take it and leave him, now recruit two new party members, take your time, and equip your party as good as you can. Go to the portal in the park and enter it. -1432 Make your way to the machine and place the second crystal in the machine, go back to the portal and enter. Koren-Bahnir Right, turn around and go back into the portal, you will now be transported to the same mountain only now you are 2765 years into the future. +2765 Some things have changed, you can again collect two edelweiss flowers and a magic belt, one you have got this go back through the portal. Koren-Bahnir Make your way to Fudius' house, wear the magic belt and enter the portal, you will now be transported to the forest 50 years into the future. +50 Explore this forest and you will find some mushrooms, a living sword, Thina and Zoltar's son and his wife, the son will give you a key to a dungeon and the wife will cast a protection spell on you, after this leave the forest through the portal. Koren-Bahnir Get all the food and ingredient you can carry, get the best armour you can buy and go to the portal in the north/west of the town, go through between 13-24 hours. -9230 First thing to do is stay on the floor, don't yet take any stairs, pull all levers and work your way east, you will soon come to an area with six alcoves and a long corridor running north, enter this corridor only after you stored all your weapons and armour in the alcoves, there is a open spot between two windows. Now head north, kill the wizard and pull the lever, go back, get your weapons back and head west, now go down the stairs and search this area, be sure to keep one key in your backpack, now head east through the corridor with the fireballs and open the door at the end, kill all the bat like creatures and in the end the wizard by killing the five bat creatures he creates. After this wizard you come to a large corridor running north, there are two secret rooms and a lot of devil knights, kill them all and head down the stairs. You are now in a lava section, there are 7 pressure pads that raise some pillars so you can cross, 6 of these pads you can access from the start, the seventh one only after you pushed the sixth one, in the end you can head north straight into the arms of the dragon. Attack straight away, then retreat four steps, make sure your resist fire spell is still working and attack again, keep at it and you will kill him in the end. Now sit back and watch the great, spectacular and thrilling end sequence. So that's it, yes really, it's over, gone, finito .... get outside, look up and ask yourself, was it worth it? - o -