Menzoberranzan - SSI/Mindscape RRP œ44.99 (RPG on PC floppy or CD-ROM) CD-ROM version reviewed by Alex van Kaam on a P90 Menzoberranzan is a city, a city in the Underdark, a city full of Dark Elves or Drow as they are better known. These Drow all belong to certain houses, and each house is plotting against the other to praise Loth, the Spider queen. All Drow are evil, they hate elves and aren't to fond of other races either, their whole life is dedicated to fighting and killing. Sometimes they make an expedition to the surface world, attack some villages, burning them down and taking prisoners. And what can the other races do, not much, the best protection that the Drow have is the radiation that fills the Underdark, all other races except the Drow and some old mining dwarves are affected by it, so an expedition from the surface world down to the Underdark to defeat the Drow is very unlikely. There is only one exception to all of the Drow and that is Drizzt from the house of Do'Urden, Drizzt is a Drow who left the Underdark and who is now living on the surface world. The story starts as your party is attacking a monster, they kill it and the local village is giving a large party to honour you, that same night the Drow attack, they take a lot of villagers prisoner and set fire to the village. This is where you step in and the game really starts ... Before all of this you have to create your party, and this time there are no cards or Gypsies involved, your two party members are created in a cave and in the presence of Loth, you can normally choose your race, class and all the other stuff but it is all done in a rendered world, you slowly pass large bowls, that are placed around an altar, it all looks very very nice but it is also very very slow, so after making a mistake you have to restart the whole cycle again and this can take a lot of time, still it is a nice change from all the other routines I have seen. After this the game starts in the village, those of you who know Ravenloft 1 will feel immediately at home, the control system is the same, there are some changes here and there but they just make it all run a bit smoother. The first thing you notice are the quicksave and quickload buttons on the screen, they are very handy but they also make the game a bit easy. Why ?.... Well after a difficult stage you just click on the button and your game is saved, it takes only a few seconds and then you can quickly continue. If this button wasn't there you would have to go to the option menu and choose a slot, give it a name and then the game would be saved. Now if you are completely absorbed by the game, and this does happen, the option menu is then just too much fuss and you don't save so often until your party is killed and you come to the conclusion that it has been 2 hours since you last saved ... now this is very frustrating but it is all part of a good RPG just as making maps and killing monsters. (I bet a lot of you are now thinking back to that time when they went 'AAAAAAAAARGH I haven't saved for that last x hours.....') So the quicksave button does take away that frustration but it also means that you are in a way invulnerable. Anyway, enough on those two buttons on to the rest. The magic system still works the same, you either memorize for a mage or pray for a cleric to make their spells available. Some new spells have been added, like Jump and Levitate and there are some Drow spells that come available later on in the game. The mapping system is very handy, as it was with Ravenloft 1, you can still add your comments and save them to disk as text files. But there now also is a option to show the whole map, again making life easy for the player. There are also two 'world maps', one showing you on which stage you are when you are trying to reach Menzoberranzan and the other showing you Menzoberranzan. As for the fighting, it works very easily, just hold your mouse pointer over the enemy and when it changes into a dagger just click and one of your party members will strike. Moving around goes best with the numeric keyboard, you can either choose stepping mode or smooth walking mode, just choose what you prefer. And last but not least, the atmosphere, well the graphics and sound are of good quality, until you reach Menzoberranzan the game really grabs you with its large (dark) cave system, the monsters, the subquests and all the items you can find. In between there are some nice rendered parts, like your party going down a mine or changing into a spider. Then of course add all the interaction of your party members, they give you hints and they notice walk through walls. Once you reach the city add the intrigue of all the houses and the Drows you meet to it and you get a great climax. But not all is well, sometimes I had monsters appear inside a wall, and in the starting stages I even had to re-install and restart because one of the buttons, the one showing the world map, was just gone, loading a previous save game and it was back but stuck. This things can get you stuck, you can still kill monsters in a wall and the world map is just extra, but it just shows that they didn't do a proper job playtesting the game, the version I'm running is 1.0. So to reach the end, I can really recommend this game, that is if you like AD&D games, it is just that little bit better than Ravenloft 1, and you can live with the odd glitch. And if you want to start on RPG this isn't a bad start, it has a good linear way to it and it really helps you sometimes. For GUS owner, there is an easy way to let your Ultrasound work in native mode with the game, and if you can't I will gladly help you, just contact me on the address below. Alex van Kaam Haydnstr. 18 5751 ES Deurne Netherlands 4930-13325 - o -