WILDERNESS SURVIVAL 2.0 "The case of the Rugglestone Ripper" PC XT-AT/CGA/512K Wasteware Inc. Dwarfed on a PC by Grimwold (Available on SynTax PD 746 with Drear Cliff Mansion) It's a little hard to categorize this game, it's not an adventure in the traditional sense, nor is it a true RPG. The author describes it as an outdoor exploration, which is probably the closest description you could get. The basic scenario is simply that you are lost in Rugglestone Park and must find the Ranger's cabin to get safety. So what actually happens then? Not a great deal, truth be told. You start off as an asterisk placed randomly on a 10 by 10 grid. You then use your arrow keys, or N,S,E,W etc to move to an adjoining square where you are given a menu full of options. These are usually: F - Find Food. (Useful as your strength fades all the time) H - Hint (Only get two of these per game) I - Item List (Inventory) L - Look Item (Look around to see if there's anything exciting to be had) Q - Quit game (No second chance, so be careful with this key) Y - Yell (If you're near the Ranger's Cabin, he will rescue you Now and again, depending on the objects you may have already found, you will be given an extra choice. Logical actions, such as you lighting a torch if you have the equipment to make one when it gets dark, are carried out automatically, which is useful as it gets dark often. You start off with a Swiss-army knife, which is fairly useless as a weapon, so repeated `L' is necessary if you're to survive. Every now and again, you will stumble into a location with a bear, which you can either fight, try to calm, or run away from. Fighting with anything is to be avoided unless you have a decent weapon as it will suck your strength right away. Also, at seemingly random times, another person will come up to you and will challenge you to a fight or a race. The results of these also seem to be random, though occasionally, the person who's just asked for a fight turns out to be the Rugglestone Ripper who promptly pulls out a knife and kills you. The other people though, if beaten, will give you useful items. If you ever do find the Ranger's cabin, then in the registered game you will be taken to another map and dumped. If the shareware version, however, this will mean the end of the game and a strong hint that you should register. This is a nice game, nice and simple, though perhaps a little too easy to get killed off at the beginning. It shows what a good idea can come to if programmed well and resisting the urge to flash it up. There are no graphics used in the game, everything on the map being shown as ASCII symbols. Colour is used well in highlighting the text, making an attractive and intuitive menu. I'm not sure what the memory requirements are, though it runs perfectly on my 386 through Protext's command line with Protext still resident, giving 299K of free memory, so it might even work with 256K and CGA. The longevity of the game would be limited due to its somewhat simplistic menu interface, but this also makes it easy to get into. Definitely worth getting for an afternoon's easy enjoyment. The registered price is $12, or $15 on 3.5" disks. Grimwold's ratings: Graphics - N/A Sound - N/A Puzzles - N/A Atmosphere - 7/10 'Grabability' - 7/10 VFM - 7/10 Overall - 7/10 - o -