Crusade - author David Malmberg (On SynTax PD 265 (PC), PD 266 (ST) and PD 354 (Amiga) Reviewed by Sue Crusade is a fairly simple text-only game created with AGT, the Adventure Game Toolkit, by David Malmberg from an adventure which was originally written in Basic for the Commodore and Apple and published in Micro magazine, back in 1982. In it you play an honourable but impoverished knight, Sir Godfrey de Goodheart, sent by the King to rescue his daughter, Princess Ann, from the wicked Baron von Evil. Seven knights have tried to rescue her before and failed but when you're offered the Princess's hand in marriage if you succeed, you'd be a fool not to have a try! While you're searching for her, you must also collect the Baron's treasure which he has amassed by exploiting his serfs. All the treasure must be dumped at a certain spot in the game and you must take the Princess there to win so, essentially, the game is a treasure hunt. You start the adventure in a forest with a cave system in one direction and the Baron's castle in another. Naturally the castle has a drawbridge and (wouldn't you credit it!) the drawbridge is up. Try to swim the moat and you'll make a tasty meal for the inhabitants, a school of piranha. Perhaps you can get in through the caves? But, no, a nasty guard lies in wait for you and, a short struggle and a broken leg (yours) later, you're beginning to think perhaps a quick death at the hands (teeth?) of the piranha would have been preferable. A bit of thought at this point is needed before the penny finally drops and you're into the castle which abounds with secret passages, vigilant guards (save often until you work out what to do about them because they always turn up at the most inconvenient moment) and t-r-e-a-s-u-r-e galore. No Princess though, and it will be a little time before you find her AND manage to rescue her. Finding her isn't that difficult, it's getting back out with her that's the problem even though the game isn't especially large - just 45 locations, not all of which need to be visited. There are quite a few red herrings in the objects too and several sequences of actions that can be carried out with suitable responses from the program but do you no good whatsoever! In fact, scoring is officially out of 1000 points but, try as I might, I could get nowhere near this score so finally, in desperation, I dug through the database and, as far as I could see, several sections of the game had never been implemented and I had scored the maximum possible. Despite a few bugs, the game is quite neatly put together with a few nice touches in it and the chances are that the author will have you wandering in circles several times while you try to work out the correct order to solve the various problems. - o -