Discworld - TWG, RRP œ44.99 (Graphic adventure on floppy or CD-ROM) Reviewed on CD-ROM by Colin Campbell Well, the much hyped Discworld game has arrived but does it live up to the hype and, more importantly, the price? Let's find out... The game comes with some decent packaging for a change. Inside the outside box is a carton (which tells us that it is made from recyclable material) containing a glossy instruction booklet with a history of the Disc and some of its institutions and personalities for those 5 people in the world who haven't read any of Terry's books. Along with a couple of photocopied sheets is the CD and, oddly, an installation disk. So far so good. System requirements are basic: a 4 meg machine and a double-speed CD drive. A soundcard is a must too, unless you don't want to hear the speech etc and the catchy music. After a very entertaining introduction sequence we find our hero, Rincewind - the Disc's most stupidly incompetent wizard, being woken up and ordered into the ArchChancellor's room immediately. Apparently there's a dragon loose in the City and it's up to Rincewind to get rid of it. The game uses a system which is vaguely similar to that of Monkey Island. But not as good. You point where you want to go and the character goes there. The number of actions you can perform is severely limited. You can left click to move around, right click to examine something or double click to either speak to somebody, use an object or open/close doors. Fans will be pleased to know that the luggage plays a role in the game - after you've woken it up, that is. It is basically a big inventory store, since Rincewind can't carry more than 2 objects in his robe at one time. Other characters making an appearance are the librarian (ook!), a whole bunch of mad wizards, the senior wrangler, CMOT, the Patrician, Death, some Hublanders, the entire City Watch (all 3 of them) and a whole forest of other characters. I've yet to leave the City so there are quite a few characters I've not met. The background graphics are excellent - they really portray the City very well indeed. Lots of incidental animation happens too to liven up the screen. Each location has multiple scrolling screens. For example, the City Square is about 3 or 4 screens wide. The characters are blockier than the background, which is a shame really as if everything was as well drawn as the background then the game would be really stunning to look at. This isn't to say that the characters look bad, far from it: they are fun to look at and are animated quite well - apart from synching to the speech. The sound effects are average in places and excellent in others. One of the problems I've been having is that there is quite a lot of crackle in certain areas. The introduction bit where the TWG logo appears is particularly bad. It could be that I've got something set up wrongly but my basic setup seems to work okay with every other CD game I've got... Music accompanies our hapless hero everywhere (you can turn it off should it irritate you too much) - the tunes being quite jolly and fitting each scene well. The biggest plus point in the game must be the the speech. You've all no doubt heard the hype about Tony Robinson (aka Baldrick), Eric Idle, Kate Robbins, Jon Pertwee and others that provide the myriad of voices. In general they are excellent. I think every Discworld fan will love the Hublanders. They are an absolute scream as they ask you if they can "squish your guts, just a little.." For me, the biggest vocal disappointment must be Death. In the game he just sounds like some bloke with a deep voice stuck in an echo chamber. Not what I imagined at all. I suppose getting James Earl Jones to do the voice would be a little expensive. :) Anyway, the conversations you can have with each of the characters is quite limited. You have the choice of 4 conversation types: normal, sarcastic, questioning and angry. Additional topics you discover appear in the same box so you can ask about those too. You can swap between being sarcastic and angry at any point and the conversation starts afresh - which is a little bit disappointing really. I hoped that if you annoyed a character enough then he'd tell you to go suck eggs. But, with so many characters there probably wasn't enough space left on the CD for multiple conversation threading. Apparently there are hundreds of puzzles in the game. Having only played for a few hours (but more than most magazine reviewers no doubt..) the puzzledness I'm having seems to stem from the fact that I know what I want to do but the game interface won't allow me to do it. It really harks back to the days of a 2 word parser where you had to hit your ideas with a brick until they came out as 2 words. However, that said, the puzzles are humorous and interesting and are accompanied by wacky animation and, in general, will make you chuckle. There are a number of "glitches" with the game too. A few of these are linked to the speech system: the subtitles appear but no speech does. This, to me, suggests that they put this part of the game in after they'd finished with the actors. Occasionally the graphics go a little strange - usually erroneous masking of the background. However these little things don't detract too much from the game. In summary, the game is very funny, superb to look at and has some really excellent dialogue between the characters - albeit along limited lines. The clumsy interface, the sound breakup and the small "glitches" shave a mark or so from the final rating. Graphics: *********. 9/10 Sound: *****..... 5/10 Atmosphere: *********. 8/10 Difficulty: *******... 7/10 Puzzles: ********.. 8/10 Long Term Interest: ********.. 8/10 Overall: ********.. 8/10 - o -