Ishar 2 - Part 4 of an exploration As played by Ron Rainbird on an Amiga 500 (1 meg) @~Continued from last issue Having arrived again on Akeer's Island, take the left way, following the wall and going North. As soon as you feel a draught, look for a hidden door going North. Keep walking until a flooded area is reached. You will enter a maze but if you keep heading North, you will soon be out of it. The room you now find yourself in has three Scales. Put 3,550 coins into the first two, then go back through the maze where you will find that the previously flooded area is now bone dry. Go Southeast via the second passage, at the end of which is an underground tunnel. Going through this will bring you to a room, at the Southeast end of which is a handle. Don't be afraid to pull it. Go to the Northwest and find treasure. Naturally you will take it. I hope that you are wearing the Air Elemental Pendant otherwise you are going to be in trouble. Go Northeast and take the first exit on the right. Kill off the various undead beings that attack you (magic spells are the best weapons). Go to the end of the passage where you will se a Skull to the South. Pick it up. Back up to the North and go East. Somewhere along here is another breath of cold air denoting a hidden door to the South. Go through it to find treasure and another Skull. Take all. Go back through the door and head East. Lots of invisible doors here so to travel East, keep walking into walls. Several of these invisible doors lead to various treasures. Keep returning to the passage until you arrive in a prison. Go East until you meet a Lion Guard. He is a bit of a toughie so try to kill him quickly, then carry on to the Eastern end of the passage. Use the prison key which should be in your possession. This will unlock all doors in the prison. Go back west. Look out for the invisible doors by taking note of draughts. A blind girl is locked in one of the cells (although the cell is now unlocked) and it is absolutely essential that you recruit her at the expense of the weakest member of your Party - it is up to you. Now go to the second cell from the South to the West. An invisible door is here. Go through until you come into a vast room which is cursed. Here, one or more of your Party will become evil so be prepared to cast a Curse-lifting spell. In the middle of the room is a Living Sword - an invaluable possession - so give it to your best fighter. Go to each wall and inspect it and click on the wall plates. You should find lots of treasures. After all that, go Southeast from the room, avoiding the hooks that hang from the ceiling. Go to the passage to the South. Upon reaching the grille at the end, release the Monkey - you still have it, don't you? - and watch him do the necessary. Open the grille and go to the Landing Stage, board your boat, but don't think you are leaving this island. It is going to be a short trip back to the Fortress Entrance. @~To be continued - o -