Lost in Time - Coktel Vision/Sierra On-Line Solution (HD version) by Dave Stone Many objects need to be examined more than once to find the required item. You cannot drop items from the inventory - items will disappear when they are no longer needed. The Ship (1) Examine stool and get nail with pliers. Get the lamp from behind the barrels by the chest. Use the lamp on the other barrels to find the sponge, then use it on the hatch. Get the oil from the cask and lubricate the pump. Drain the water and get the corkscrew. Back upstairs, dip sponge in water and use on poster. Remove knot with corkscrew. After conversation use Yorubas' knife on post. The next level provides a towel, a broken oar and a wooden pin (hit one with pliers). Pull the ring at front of ship (with towel) and get soap. Make shavings with corkscrew and use on sliding door. The House. Fully examine tractor for battery, tool box contents and fruit. Give apple to horse. Read note. Use pipe to get acid and melt lock - you are in. At the manor entrance get the portrait and log. At the strange building, use the portrait in the hole in the steps. Enter 40 and press the cross to open the lift - but there is no power. At the back of the lighthouse get the vinegar from the barrel, and use the dart to remove the cork. Take the barrel. Return to the manor and put the vinegar in the battery. Use the dart to push the key through the lock then turn the door handle. Connect wire to the handle, and use with the battery to get the key from under the door. Inside get the wire from the box, and repair the fuse with the foil from the cigarette pack. (You have fixed the lift). Get the resin. Get roasting spit from fireplace, then get rod and put in fire, followed by log. Get the oar. At the back of the lighthouse use spit to break glass. Get hose and tie to front door. Tie other end to rail in lift, and operate lift. Put 'leaky' hose on tap by well. Return to explore lighthouse. Get shoe from stair - it contains the basement key. On floor 1 read log in drawer, get the paint remover, then look for shipwreck with telescope. At the correct point the ship will be clearly seen. Examine ship and note markings (eg green cannonball, green sword, green cannon). Use the oar to open the dresser and get the razor. At the light, get the kerosene from behind the curtain, and cut curtain with knife. Go the basement - unlock door and open valve. Leave, and from doorway get glass on windowsill. Go to the lift. In the crypt put barrel down and get bottle, use cork to dislodge paint remover from roof. Open chest (refer to boat markings and update symbols). Get log and fibreglass. To the well. Repair the hose with the fibreglass and resin then fill the well to retrieve the cork. Back to the boat. Use paint remover on algae, scrape with glass then de-rust the mechanism. Operate with spit. Bale the boat with the shoe and sail off to the wreck. In the cabin collect sauce, nail, bread, handkerchief, ship and log. Move the chair and unscrew chandelier handle with nail. Dismantle chandelier. Put sauce on bread then throw onto cabin roof. Cut rope and tie to anchor. Use on cliffs to escape. Go to basement for belongings. At the manor put handkerchief and kerosene on fire. Smash bottle with hose and light fire. Put barrel on flagstone. Open by hitting with club, and seal with candle. Use shoe to fill with sand - revealing secret passage. Enter passage and get the pliers from the mast. Drop the cork by the chest and use copper wire as an electrical by-pass. Cut the wire. Fill small tube with salt water from puddle and put in lock. Freeze lock with extinguisher and smash it with club. Ship 2. Down to hold, pick lock on chest with hook. Get clothes and ribbon. Bend nail with pliers. Use peg, oar, ribbon and nail to make a boathook. Use hook to get halyard, pull it and peg end with corkscrew (in notch). Open porthole and get 'sword'. Free Melkior. In the cabin - get the flag from the stern, the bowl and flask from the dresser and the banana. Lift the rug in the room for the key. Unlock desk to get blotter and dagger, get key from chair. Cut the rug over the trapdoor with the dagger. Go to the hold and press the spring in the chest with the dagger. Get powder and handkerchief. Retrieve the corkscrew and return to the cellar. Open post with corkscrew to find master key. Use powder on post. Open mysterious door to get copper polish. The elegant door conceals a ring and a birdcage. Back to the cabin. Put the bowl 'under Galipo' by the dresser. Mix the polish and paint remover to sicken the parrot. Put the cage on the table beneath the painting and put banana in it. Cover the cage with the flag. Use handkerchief and polish to polish the sink. Look at reflection of blotter in sink and note code. Use ring with notch in small dresser and get record and player from music room. Return to cabin, set player on music table and play record. Open large dresser with silver key. Get iron key. Use code from blotter to open safe behind painting. Manipulate the box to get hidden key, then use in hidden lock. Collect the cage. Go to back of mid deck and pull handle to reveal compartment. Put cage on bottom then get cage. Unlock trapdoor with iron key. Examine floor then use pliers with necklace, use necklace with pistol then use pistol on shackles. Find bale of cotton behind treasure box and drop in front of mast. Prop mast open with pliers and use hook to get bottle. Wipe bottle with sponge and give label to Melkior. Island Go right to waterfall. Talk to boy. Open coconut with corkscrew and get milk with pipe. Use milk on pet. Use flag on pet. Use magic word on parrot then use parrot on secret door. Use key on cage and use coins on slot. After talk - save. Enter Delia's cabin and get book. Once alone get mirror and use to get spider off blouse. Get blouse. Return to Makandal - open shutters and put holocom on table. Use holocom. Put potion in Makandal's glass and when empty get glass. After Melkior is captured go to Delia and Makandal once more for two potions, mix them and give 'Speakable' to Serapion. Talk to Serapion again and get salt, use with inverter and feed dog. Go to house. Get bag on table and remove flour and vanilla. Use bag with embers and put on stool. Put snake-filled bag on fire. In final confrontation use flour on Jarlath to send him to his death. - o -