PBM - Still a Beginner's Revelations by James Judge Well, how did you enjoy last issue's effort? Hope you did, 'cos it took me long enough. Anyway, straight on with the diary. This should be a rather long one as I'm starting it the day I sent the last one to Sue, that means it should cover about two months of PBMing! Monday 18th March, 1994 Well, this morning I received my starting turn from Age Of Heroes - hoorah! It was rather a thick envelope that was weighing down our postie - thirty two pages of stuff (but that does include a newsletter which accounted for about 12 of those...). So, what was the quality like, first of all. Well, the main turn reports, turn sheet and league tables (as well as the newsletter) were produced on an Amiga 500. Nothing spectacular is what you may be thinking, well you are wrong! Everything is done in glorious colour, but best of all - on a colour laser printer! The graphics are very good, and character portraits are just starting up. In the newsletter there are some black and white handsketches, but they are good too. There was five pages of turn info (what I had been doing), a page long league table (there I was, at the bottom in joint last place with another new character, Robert The Smith, with 5530 points (don't ask how I gained those!)), 5 pages of general info on the world, the city that I had entered and the game system, 7 pages of spell information and 12 pages of newsletter (my, I made a good guess). If you look at it that way, in list form, it seems not a lot, but what you have got to remember is that the font is small, but legible, and it is all free - and in glorious colour. Oh, and I received a two page character sheet. So, what had my character been doing? Well, old Jeg (well, he is 23) has sailed into this port city of Basram after the weather had got the better of his ship (well, it wasn't his ship, he was just a passenger). Looking for a place to stay he came across this hotel place that was opposite the council offices. After a small encounter with a group of local law-givers (mainly female, very unsettling) I entered the hotel (called the Palace) and met a giant of a man - at nearly 7' high I came to below his chest! I followed him to the receptionist where he was instantly admitted to the restaurant where he had a date lined up. After a few quips with the receptionist she said that she may be able to help me and called someone to take over her position. She led me to her quarters (she must be pretty wealthy, to afford something like this) and asked me a few questions and finally asked if I was any good at security, I said yes, it was one of my specialties (what a liar!). Then a man came in and gave her a cryptic message and she asked whether I wanted a bath - I said yes and she prepared me one, putting some 'bubbly' stuff in it. While I was enjoying myself just relaxing in the hot bath, Neena (the receptionist) walked in completely naked and asked what dress she should wear and, after my advice, she rushed out and prepared for girls' night out. Then my turn ended - me in the bath and Neena hightailing it to meet Chela (her friend). I had a lot to think about - this seemingly young girl acted a lot older than she was, she had no qualms about her body - not something a 20 year old person would not have! - and she kept on hinting that she was older than she seemed, but there was nothing conclusive. Then there was this job - what was it, how much did I get paid and what were my perks? And there was that strange man. .. Oh, and there was the large man who I opened the door for. Looking at the league table he is a fellow player, a rather good one at that, having 41890 points and being third on the table. Sounds good, has already got me interested and I can see myself going far - very far, especially if my suspicions about Neena prove to be correct and if I can get friendly with that tall guy (Yulesese), I may be able to build up a few strong contacts (the guy did scare a dragon off a couple of days ago, so he can't be that bad). The only problems with the game is that I haven't got the foggiest as to what to do next. I have written out what I want to do and it is sitting beside me waiting to be posted tomorrow, but I'm sure that it is wrong. You see, with this game there are no rules - you can do just about anything as long as it conforms (as best as possible) with Newton's law of relativity and any rules that you do want to find out must come from the other players - unless it is to do with game mechanics, and then the GMs (there are three of them: Colin (husband), Christine (wife) and Gavin (son)) will be only too glad to help. Apart from this feeling of not knowing what to do, I feel that this is a system that I will get on very well with - it seems detailed, enthralling and the prose of the turns is very good, the newsletter is fun to read and the other info is informative, yet not boring and dry. With 40 players (about 10 newcomers over the past year, going by the points. There is one character who has been going for seven years, doubtless to say he is at the top of the leaderboard!) there will be a good chance of interaction, but not too much (as it is sometimes with some of these games from what I've heard). There is a bit of swearing - mainly in the newsletter, but it is all done tongue in cheek. Actually, there was only one bit of swearing in the turn info and the rest was in Quagmire. Although it isn't necessary, it seems to be the way that the GMs speak (even to one another, from what I heard over the 'phone!) and maybe that isn't a bad thing - at least it shows that they are giving it all they have got. Nothing else has happened, apart from I've written to Jean Childs to see if she wants to join in this game - I hope she does, then I won't get lonely! -- Tuesday 19th March, 1994: 20:03:24 Well, today brought another package via the post. This time it was from a company that wrote off to late last week - IB Postal Games. IB stands for Ian Bolton and he runs a game that is simple, cheap and looks good fun. The game is called Seek, Locate, Destroy and is based around the idea that you and five other players are playing on a 51 by 51 grid. You each control four ships and the idea is to wipe out the other players. Diplomacy is needed, as groups tend to fair better than individuals. At the end of the game the winner wins six free turns in any IB games and if there are two winners, they each get three free turns. With six players I can see a good sense of competition building up, so I'm looking forward to playing the game. At the moment the game that I am going to join (seven) isn't full yet, so we have got to wait for a couple more players. The turnaround is meant to be every two weeks, but, as Ian said, at least one person will be late in sending their turns in so it is more likely to be 16 or 17 days per turn. At fifty pence a go, you can't lose much and it isn't as if the games are on for an indefinite amount of time. If I do get completely bored with the game there is always the option of making a few mistakes that gets me wiped off the board. The control system does seem overly complicated, but I feel that is something to live with. The turn reports will only be a couple of pages long - the rules were only 10 pages long, and that included background, a spare order form and all the tables that you would need. Also I hope that I have got James Jillians interested in Age Of Heroes - he has asked for the address after seeing my turn sheets and plans to write to Colin tomorrow - hopefully that will give me another player to converse with. Oh well, another entry done. Good bye. - o -