RPGs - A General Overview by James Judge Hah, that's a better title than before. Took me all of two months to come up with, too. Clever old me... Anyway, you're back for another tour down memory lane. I think this article will wrap up the look back at part of the series and the next article I'll try and get onto classifying the many different types of CRPG that is around. After that will come some general overviews of all the major RPGs (for the PC and ST, at least) including a look at a few PD ones that I've got my hands on (or Sue'll be sending to me). After that, well, we'll just have to see... So, where were we? Oh yes, Dungeon Master had just been gobbed onto everyone's screens and anyone who was anyone was going 'oh, Dungeon Master, I love you'. Funny thing is, some still do it today for no particular reason. I blame it on the parents. After DM and CSB came the inevitable flurry of copycats. Month after month games were released that tried to capture the old DM experience and (to my mind) did exceedingly well. One of the most notable was Bloodwych. This was still in the DM style, but had slightly more interaction as you could talk to monsters and traders, but the fun really started when you roped a friend in to play with you. Yes, two people could take control of two separate parties and help (or hinder) one another through the dungeon right up until the meeting with the final entity. Then, of course, there was the data disk, which was harder and more enjoyable (but I have yet to finish it...). The game was released on all the platforms going, from the mighty PC (well, not so mighty in those days) right down to the C64 and Speccy. Other great copycats of the DM style were: Captive: You were stuck in a futuristic prison and had to guide four droids through ten space stations (and then the prison) to free you. Then you could do it again, and again, and again. The sheer longevity of the game was immense. I once figured it out that if you completed one base every day for the rest of your life you would have to be around 180 before you saw the final base. Quite a challenge, if you ask me... Knightmare: Programmed by the same person who programmed the award winning Captive, this tried to capture the essence of the kids' TV gameshow. This wasn't a remix of the incredibly hard and terrible Spectrum game, but a new first person game, much in the style of DM, but with far better graphics. It was a very good, enthralling game that included so many taxing puzzles - both spatial and mental. It didn't have that magic something for me, though. It was probably because you didn't get enough info on all the different type of beings your party could have been made up from. And the fact that T-Shirts and Swiss army knives were the order of the day for the first part of the game... The Ishar Quartet: Starting with the boring and easily completable (took me about 4 hours) Crystals Of Arborea, this quartet has just been completed with Ishar 3. All three Ishar games brought something new to both the ST and Amiga - the best graphics and sound seen on either platform at the originals time. Still, ST owners use the game to show off its 'stunning' graphics and 'realistic' sound (they've never seen a PC, that's what I say...). All of this extra sheen was at a cost of speed, though. The original was a vast game with no real thread that you could cotton on to. Also it was V E R Y slow. The second was (in my opinion) the best game as it was 6 times the size of Ishar 1, but had a proper storyline that didn't lose you halfway through. It was also marginally faster. The third is (from what I've heard) not all that good. ST owners think it's OK, but from the PC reviews I've read, it doesn't sound all that brilliant. Eye Of The Beholder 1, 2 and 3: This trio never saw the light of day on the ST, but had a huge response with the first two on the Amiga. Standard AD&D fair here, with better than average graphics (for 2 and 3, at least), these are classics in their own right. Not wonderfully difficult, but enjoyable at the same time. It is also a nice touch that you can continue the same party through all three instalments. If you are new to RPGs or want just a little bit of light entertainment then you'll get your money's worth with these three. I'll leave more in-depth reviews until a later date. On with the story... These copycats came and some stayed and some went. Others spluttered and died a quiet death. On the PD side of things we were still being assailed by these ASCII type RPGs that I talked of last issue, the most notable being Moria, Hack and Larn (being available on all three platforms, I think). The reason why these were kept alive was the small, but hard-core, sect of adventurers who had access to a modem. Then they could all get together and play a multi-user version of the same game. Sounds great fun, doesn't it? And this is nearly the end for the ST side of things. The Amiga I'm not so sure about. But for the PC, well, the PC went (and still is) going from strength to strength. The next big landmark was in the Ultima games. For many years now this (once) small company had been producing RPGs with the depth that no-one had ever conceived. There were no pretty graphics or funky sound effects, just good solid entertainment and WHAT entertainment. My mind still goes numb thinking about trailing through the land of Ultima 5, looking for the next vital clue. Each game would take a hell of a long time to complete, and with every new game the world of Ultima and Lord British just got more and more rich. Ultima 6 was the last instalment either the ST or Amiga saw of Lord British, but the PC had yet more juicy steaks in store from Origin's programming department. Ultima 7 (parts one and two) came and went and, somewhere around that point in time, Looking Glass Technologies got involved with the original programming team. Together they produced one of the greatest first person 3D RPGs seen to date and its sequel. Gone were the six characters, sprawling landscape and bird's-eye view of the map. In were a one character affair, beautiful graphics, wonderful quests and subquests to go on, intriguing characters to meet and a fully working 3D environment. Gone was the standard step-movement as seen in Dungeon Master and in came a true 3D world where you could see nothing from any angle. You could rotate a full 360 degrees, jump, duck, shuffle from side to side, walk, jog or run, fight in a realistic way and all in a beautiful backdrop. The games were Ultima Underworld 1 and 2, the second being the superior. The puzzles were damn difficult, but the game was so large and fun, you couldn't help but liking it. From the way your heels clicked on marble floors and crunched on snow, the way you slipped on ice and the way the snow cats do cute little back-flips when you kill them, these games reek class. Then, following in their shoes was Ultima 8: Pagan. This followed neither of its predecessors formats (3D or 2D) but went in for 3D isometric (you see your character in a 3D world from a 45 degree angle from the floor. It's weird for the first few minutes, but you get used to it after a while). There were two camps of following with this game - people either liked it or loathed it, but plenty still got stuck in it. More arcady than the others, it was still something of a feather in Origin's cap. And that, my friends, brings us pretty much up to date. Of course, there have been plenty of copycats of the Ultima game (such as Ravenloft: Strahd's Possession, Arena: Elder Scrolls, Betrayal At Krondor, System Shock) and some of them have been damned good (while others have been appalling). On the ST the only full 3D game to make it for a while was Legends Of Valour, but that wasn't a brilliant game. The most recent full 3D game to be released across all three platforms (and most probably the last, I feel) was Robinson's Requiem. Again, ST reviewers thought it was pretty good, but PC people thought it had potential (cutting off your leg due to gangrene sounds pretty fun), but the voxel graphics and large, empty locations (not to mention the sheer monotony of keeping yourself alive) let it down somewhat. At the moment we await (on the PC platform) the graphical splendour of Lands Of Lore 2 (oh, and Dungeon Master 2 ) while the ST peeps don't seem to have a wonderfully rosy future. The Amiga owners? Dunno about them. Funny breed of people are Amiga owners, from what I heard they 'don't do it, they emulate it', but I s'pose that's sheer speculation (hope?). ;-> Until next time. Happy RPGing everyone! - o -