Star Trek : Judgement Rites - Part 1 Solution supplied by Janice Charnley General On every mission, use tricorders on everything and talk to your own party each time you enter a new room. Most space battles can be won by slowing down to a speed setting of two or three, so the enemy passes you rather than staying behind you. With Trelaine's triplane, however, you must use maximum speed, or he'll take you out with just a few hits. I: FEDERATION Nav to Espoir Station. 1. Raise shields. Arm weapons. 1 (after battle). Lower shields. Teleport. 1. 3. Now in Brig. Talk to Sheme. 2. 1. 1.1. 3. Exit. Take phasers, tricorders and communicators from shelves. Use turbolift. Go to docking bay. 1. 3. Use Spock on left controls. 1. Again. 2. Use Spock on right controls (left side). 1. Again. 2. Go to crew quarters. Use McCoy on sleeping man. Use medical kit on man. Pick up dummies. Go to Exec quarters. Take filter. Go to Special Projects room. Use medical tricorder on beast. Go to computer room (use stun phaser on guards in the hall). Use stun phaser on technician. Use Spock on computer. Use Spock on chess. 1. 2. 3. Use tricorder and medical tricorder on computer. Use Spock on computer. Go to transporter room. Use filter on Kirk. Use dummies on transporter. 1. Talk to Kamend. 1. Use tricorder on Kamend. Use Spock on right computer console (lower force fields). Use Spock on central computer (deactivate communicator tracking). Go to Central Control. Talk to assistant. Use medikit on assistant, talk to assistant. Talk to Munroe. Use Spock on right (weapons) computer. Use Spock on central computer (communications cleared). Use Spock on left computer (disables back-ups). Go to Bredell's Room. Use Spock on wall controls in hall. In. 1. Stun Bredell with phaser. Take bookmark from book. Use tricorder on bookmark. Pick up dart board. Use Spock on controls. Go to Special Projects room. Use full power phaser on beast. Use Spock on controls. II: SENTINEL Nav to Balkos III. Enter orbit. Talk to Spock. Teleport. Use Spock on door panel. Go to generator room. Use tricorder on battery charger. East. Take bridge unit, interface cables, control circuit, switch, screen. Take badge from right machine and disks from left machine. Put badge and disk in pressure device. Use Spock on pressure device. Return to generator room and use new badges on charger. Go to screen room. Use Spock on console. Use screen and control circuit on console. 1. Go to life support. Use tricorder and medical tricorder on vat and tubes. Use switch on vat controls. Go to Medical lab and use tricorder and medical tricorder on diagnostic bed and replicator. Go to food chute. Use medical tricorder on Balkosian before taking food. Use Spock on Balkosian. Pick up Balkosian. Use medical tricorder on Balkosian. Return to dome. Use Spock on transmitter, sensor and scanner. Return to Screen Room. Use Spock on console. 2. 1. Talk to Spock. Use Spock on console. 2. 2. Shape test: add the number of points on the shapes going across to get the number of points the third shape should have (note that a circle counts as one point). Go to Generator. Use tricorder on storage device, generator. Use Spock on storage device. 2. Use Spock on generator. Use bridge unit, cables on generator, Spock on generator. 2. III: NO MAN'S LAND Nav to Delphi. Raise shields. Arm weapons. 4. 1. 1. Regardless of the outcome, you are teleported to the planet's surface. 1. Take stick. Use crate. Take schnapps. Use schnapps on straw. Use stick on straw. Use Spock on guard (exit). Talk to soldier. 2. "Use" soldier. Use McCoy on old man. Use medical bag on old man. Talk to old man. 1. Enter tavern. 1. Talk to Gretel 1. 1. 1. 1. 1. 1. Talk to Uhland and Schiller until all options are used. Go to shop. Talk to boy. Ask for broom, food, rope and clock. Go to west street. Use food on dog. Use McCoy on dog. Go to Eckhart's. Use medical tricorder on Eckhart. Talk to Eckhart. Examine floor. 1. Use broom on floor (getting money). Go to trench. Use medical tricorder on wounded soldier. Talk to soldier. l. 2. Use tricorder on soldier. Talk to soldier. 3 (you get letter). Examine letter. Go to tavern. Talk to Gretel, who takes the letter. Go to back room. Use money on table and win pot. Go to shop. Use tricorder on clock. Use money on boy and get clock. Return to trench. Talk to soldier. 3. Get locket. Enter school. Use tricorder on chalkboard. Talk to Hauptmann. 1. Talk to teacher. Ask all. Return to back room. Talk to Sundergard. 3. Return to tavern. Pick up beer keg (comments on armory). Use medical bag on kegs. Go to armory. Use tricorder on safe. Take rifle from case. Use rope on commander. Use Spock on commander. Use safe. Pick up dynamite. Use McCoy on commander. Talk to commander. Use rifle on commander. Take papers. Return papers to Sundergard. Talk to commander. Return to tavern. Talk to Schiller. Take letter. Return to school. Give letter to teacher, getting chalkboard. Go to plane. 2. l. Use tricorder on plane. Go to castle. Use tricorder on castle. Return to plane. Use locket, clock, chalkboard and dynamite on plane. l . Examine ships in bottle, noting Zimbabwe. 2. Examine bottle with Enterprise. Use tricorder on painting and door. Talk to Trelaine. 1.1.1. IV: LIGHT AND DARKNESS Nav to Onyius II. Enter orbit. Talk to Spock. Teleport. East. Use tricorder on sat dish and control panel. Use full power phaser on lower right lock. Use tricorder on upper middle boulder until Spock confirms it's a good spot. Use communicator (fires microwaves). Use tricorder on control panel. Go to sat 2. Use tricorder on sat 2 and control panel. Go to sat 3 and repeat. Return to sat 2 and use communicator. Use Spock on controls to align sat. Return to location where you beamed down. Use tricorder on building. Enter. Use tricorder on DNA replicator and sequencer. Use stun phaser on chemical deposits on replicator nozzle. W. 1. 1. Use tricorder on computer and glass sphere. Use medical tricorder on glass sphere. East. East. Talk to Azrah. 2. 2. 1. 3. Use tricorder on computer and glass sphere. Use medical tricorder on glass sphere. Take sample dish. Return to Alpha Room. Use Spock on computer keyboard. Talk to Vizznir. 2. 1. Take sample dish. East. Use medical tricorder on blue and yellow sample dishes. Use blue sample on DNA sequencer. Talk to Ensign. 3. 1. 3. 3. Use yellow sample on sequencer. Use blue sample again. Use Ensign on sequencer. Use Ensign on replicator. Take new sample. Use medical tricorder on green sample. North. Use tricorder on computer. Insert sample into port. Use tricorder on projection. Talk to Cicissa. 3. @~To be concluded next issue - o -