Dr. Death's House of Horrors - part of SynTax disk PD 743 Author: John Olsen Solution by Bev Truter on PC You start in a Jail cell, with a locked brass door to the East, a table as the only furniture, and the walls steadily closing in on you....Climb on table, jump up. You manage to squeeze out the window, and find yourself in an alley beside a trash-can. X can, get bottle, X bottle. Go East to the mansion which houses the Wax Museum of Dr. Death and pull the doorbell - you slide down a chute, land in a stone hallway, and hear a disembodied voice telling you to find ten keys and use them to escape the mansion. Go East to "castle cellar" scene, open the coffin and X the figure (It's dressed like Dracula and is holding a gold key). Get gold key and X it - CHARITY. S,W, pull lever, get copper key and X it - SINCERITY. Go W to the undersea tableau, and X the figure, you see a knife strapped to the diver's leg, get knife. E,N,U,N to Entry Hall where you see the front door, and an old coin-operated moviola machine. Drop bottle, N to Cloak Room, get quarter, S, put quarter in the moviola - it starts up and you see a short movie of a man digging in a desert and a graveyard. Drop knife, then go U and E to a copper door. Unlock door, E to office, where you see a portrait on the wall. X desk and get the spool of thread, X portrait, unlock door (the gold leaf door). The portrait comes to life and explains how to escape from the Wax Museum. (Each of the 10 keys has a word engraved on it - stand by the front door, hold each key and say the magic word to release each lock). Go S, the door slams shut behind you, and you find yourself trapped in a Storage Room. X the shelves to find a mold for making keys. Get mold, X antlers, pull antlers, and you slide down a chute and land in the Cloak Room. S, drop gold key, copper key, thread and mold. Go E to a large room with a locked iron door. X the case - there's a chrome key inside, and the case reads "vandals will be punished". N to the outer space scene, X figure, and you notice a magnet on the wall. Get magnet, S,W, get thread and knife, tie magnet to thread. U,S to Graveyard scene. Dig - you find a silver key, get it and X it - MODESTY. N,E,S to African Jungle, X the figure in the pit - it holds an iron key and is covered in live scorpions. Get iron key with magnet, X iron key - LOYALTY. Drop magnet and go N,N,E to the Desert scene. (Remember the clue from the moviola). Dig to find a steel key, get steel key and X it - FRIENDLY. Go W to the French Foreign Legion outpost and X the figures. X holes, dig in holes (you use the knife to dig out a handful of lead slugs which fall to the floor.) Drop knife, get slugs, S,W,D to Entry Hall. Drop steel key, slugs, silver key. E, unlock door with iron key, drop iron key. E,N to Lumbermill scene. X figure, get bronze key and X it - FAITHFUL. E, then pull the lever to get a tarnished quarter. X the figures - one of them is wearing a pair of gloves - get gloves, wear gloves. S to an old Western town, X figure, pull lever and a brass key falls on the floor. Get brass key, X brass key - BRAVERY. By now you will start to feel thirsty, so here comes the revolting bit - S to a Swamp scene, and "drink water"....Yeeccchh!! It's slimey and green, but stops you from dying. N,W,W,W, put quarter in the moviola - you see a short film on how to melt lead safely in a crucible and pour it into a mold. Drop bronze key and gloves. E, get the iron key and the axe, and make sure you're carrying the brass key. Smash the case with the axe. The suit of armour comes to life and throws you into the Jail cell. In the splintered wood of the table you see an aluminum key (must be an American key). Get aluminum key, unlock door, E to Medieval Dungeon scene, E,U,N to Entry Hall. Drop axe, X aluminum key - MERCY. Go E and get the chrome key from the case you smashed, X chrome key - HONESTY. Go W, get bronze key - you should be holding the aluminum, brass, bronze, chrome and iron keys. Say each of the magic words engraved on the keys, there's a click, and the corresponding key disappears. Get the gloves, slugs and mold, wear the gloves and go S,D,W to Dungeon. X the crucible and put the slugs in it - they melt down to form molten lead. Get crucible, and pour the lead into the mold, where it cools quickly. X mold and you find it contains a new lead key, so open mold, the key falls to the floor, get lead key and X it - TOLERANCE. E,U,N, drop gloves, crucible and mold. Get silver key, gold key, copper key and steel key. Say the appropriate magic words (Modesty, Charity, Sincerity, Friendly, Tolerance) and the last 5 keys and locks disappear, the front door swings open to reveal a blinding white light, and you're waking up! You've done it and escaped! End - o -