Kings Quest VII (Animated graphic adventure for PC) Review by Phil Darke I have long been a fan of Sierra's Kings Quest series ever since I played the original Kings Quest on my ST. All the games in the series have had good graphics, sound, an excellent story line and generally speaking have been extremely user friendly. KQ7 is no exception. The graphics, animation and sound, I found to be flawless and although I only played it for about an hour I thoroughly enjoyed playing it. One rather novel idea which I liked was that inventory items when examined by clicking them on the eye icon appear in 3D and can be manipulated or by clicking on them with the right mouse button can be rotated and for certain items it is essential to the game that you do this. Having said this there are a number of things which I did not like about the game, although to be fair some of this is probably more due to my unfamiliarity with the interface. First this is a Windows only game and can not be played from DOS. Second, when you choose to play you are asked to name your game. This name is the name which will be given to your saved game. When you quit your game is automatically saved using the name you have given. You can not quit without saving and since there is no save game option, or none that I could find, it is not possible to save before a potentially dangerous situation nor to backtrack to an earlier position if you make a mistake. If you do get killed you are given the opportunity to retry as many times as you wish. Also the only way, as far as I could tell, to restore a saved game is by re-starting the game and selecting the "Continue Old Game" option. I later discovered that it is possible to exit without saving by selecting CLOSE from the pull down menu which appears when you click the button in the top left hand corner of the screen. However this is a function of Windows rather than a game option and in my opinion a rather clumsy way of doing it. Thirdly the game uses a single cursor which selects the appropriate function for you, which is fine as long as you know what you are expecting, but does not allow you, as with earlier Sierra games, to try actions which are not necessarily logical but which you could try anyway, such as talking to inanimate objects or handling objects which do not respond. Fourthly all of the other games in the series came with a well written and quite comprehensive game manual, which, in addition to the usual installation instructions, explanation of the controls and troubleshooting guide, contained a background story to the game and generally gave a fair idea of the game objectives. Some even contained a walkthrough of the first few screens just to get you started. Kings Quest 7, however arrived in a normal size game box which contained the CD in a plastic sleeve, a Sierra catalogue and registration card and a small booklet of the kind that fits into the lid of a normal CD case (although no case was supplied) of which only the first 5 pages were written in English and gave installation instructions, an explanation of the cursor and controls, customer service information and one paragraph entitled "Game Strategy" which contained nothing which even the most inexperienced adventurer could not have figured out for themselves. The only clues as to the story were given in the intro. This being in a nutshell; Rosella and her mother Vallanice standing by a pool and discussing possible suitors for Rosella who falls into the pool and gets dragged away. Vallanice in an attempt to rescue her also gets dragged under and ends up in the desert. The game takes place over six chapters and it seems that you can play them in any order although I would think that they should be played in a logical order since, for example, the solution to a problem at the start of chapter three requires an item obtained in chapter one. Despite all the things I did not like I feel sure that I shall enjoy playing KQ7 and no doubt when I get used to the new interface will probably wonder how I ever managed with the old one. Watch this space for a solution, soon hopefully. - o -