KQuest II - part of SynTax disk PD 601 Author: Kelly Small Getting Started by Bev Truter on PC This game begins in a dungeon cell, with you about to be drowned in boiling oil. Get bucket, put bucket over hole, stand on bucket. "Wait" until the oil is pumped into the room, and it pushes the bucket and you towards the ceiling. Get grate, wait until the guard enters and moves to directly below you. Drop grate (you land on the guard and knock him unconscious), X guard, get brass key, S, close door, lock door. S,U,N,E,S to the Jester's Room. Get box, turn crank 4 times, the lid flies open and something lands on the floor. Get gold key, N, the Jester appears and prevents you leaving while you are holding any of his belongings. X Jester - he carries a Marotte. Drop box, N,W,S,S,E,S to Kitchen. Get torch, X torch (it's not lit). Unlock door, open door, S, get bag, X bag - it contains dog food. N,N,W,N,N,W,S to Library. Get book and read it to get a varying selection of hints about the game. E to Altar Room, X altar, X plaque and you find a riddle - the answer is "FIRE". Say "fire", a small flame burns on the altar, light torch, W,N,E,S,D,S to the small room. There's apparently nothing here, but X wall and you see the letter "M" engraved in it. If the Jester blows your torch out, it has to be re-lit from the altar. In fact, the Jester is beginning to be a real nuisance.... N,U, drop brass key and gold key, N,W,U, open door, E,S to King's closet. Get kite, N,W,D,E,S, drop kite. N,E,U, open door, W,S to Queen's closet. Get string, N,E,D,W,S, tie string to kite, drop string. S,W, open door, S to Red Room. Get Ruby. U,E,N, X pump, get battery, X workbench, put battery on tester, test battery - it's dead. X backpack (it's a parachute....for later). You can't carry the pump down the stairs as it's too heavy, or throw it over the Balcony, as that breaks something inside it. Get potion, X potion (it's a Thunder and Rain-making potion). E,W,D,N,E,N,U,N,W,S to the South Battlements where you see a winch. X winch - you see a crank and a lever. Pull lever to lower the drawbridge, throw bag over wall (the dogs race outside the castle after the dogfood), turn crank to raise the drawbridge and shut the dogs outside. W,N to the Northern Battlements, where apart from the East and West towers, you see another Tower above you to the North. S,D,S,S, open door, S to Courtyard. X fountain, X statue - you see a Necklace, but the piranha will have to be dealt with first......... - o -