Yet More Level 9s... Time and Magik and Ingrid's Back Reviewed By James Jillians, on the ST I hear you groan - surely not another review of a ye olde Level 9 game? Didn't he get the hint when none of us replied to his offer to borrow Lancelot? Actually, one person did reply - Jean Childs. She didn't want to borrow Lancelot (or any other part of my now quite sizeable collection), but she did offer to lend me two games I had not yet played. In the (misguided?) hope that somebody somewhere will be remotely interested in what I have to say, here's a mini double review of Ingrid's Back and Time and Magik... Ingrid's Back is the sequel to Gnome Ranger and continues the ------------- story of Ingrid Bottomlow, the well-intentioned but extremely aggravating graduate of the Institute of Gnome Economics. Having returned from the "holiday" her family thoughtfully sent her on (with the help of a magic teleportation scroll), Ingrid discovers that trouble faces the small Gnomish hamlet of Little Moaning. The sly Jasper Quickbuck, local business tycoon, plans to bulldoze the gnome's Dribble Valley to build a Yuppie housing estate. You guessed it - it is your job to fill Ingrid's shoes and stop this dastardly scheme. There are three parts to this quest - the first is to appeal to the relevant authorities. To do this Ingrid needs to get all the inhabitants of Little Moaning to sign a petition, many of whom require something in return for their help. It soon turns out that the petition has been in vain - the next morning Ingrid looks out of her window and sees a steamroller heading at full speed towards her family's farm, driven by Silas Crawley the malicious goblin and his beefy Troll chums. Armed only with her mother's cooking, and with the help of her pet dog Flopsy, Ingrid must blow up the steamroller and then trap the six trolls who hold her family hostage. A temporary solution may have been found, but Ingrid decides to tackle the problem at heart. So off she sets to Ridley's End, the mansion recently bought by none other than Jasper Quickbuck. Posing as the new maid, Ingrid must dig up evidence of Jasper's shady deals and illegal practices before he realises something is amiss. I can't fault Ingrid's Back - it's another classic not to be missed. Like other Level 9s, it is a combination of puzzles and story telling. The puzzles are neither too hard nor too difficult; they require a bit of thought, but all should be eventually solvable. As the most observant among you might have guessed, the game is designed to be humorous. The comical characters are very well described and play a major part in the game. The detail of the game's text is quite astonishing - the room descriptions are funny and imaginative and there are many pop-up messages to keep the story going. The game works using Level 9s 'advanced' system. This means that you can FIND or RUN TO any object, person or place, interact highly with other characters and use a host of other 'higher level' commands that you wouldn't find in other adventures. Each part can be played separately, so really you have three games in one. I was able to complete all three parts (with a little help from Sue) - it took me a long time, but I finished feeling thoroughly satisfied. I recommend this game to everyone - it is one of the best text games (and indeed one of the best games) I have ever played. I am sure you will agree. Time and Magik is a compilation of three Level 9 classics - Lords -------------- of Time, Red Moon and The Price of Magik. The games are not as advanced as Ingrid's Back and do not feature the "higher level" commands found in the later Level 9 games. Lords of Time has you travelling between nine time-zones in search of mystical objects needed to defeat the evil time-lords whose plans of world domination must be thwarted. The good thing about this game is the variety of locations you visit - a Roman city, the prehistoric age, a futuristic zone and a medieval village and many more. The zones can be completed in order, but the puzzles often require objects from previous zones. The puzzles are crafted to fit their setting, and are pitched at my favourite difficulty level - not too easy, but solvable with a bit of thought. The puzzles are not all object related - there are some riddles, maze-type problems and puzzles that require you to perform actions in a specific order. The text is enjoyable and atmospheric, but rarely humorous. Valuable treasures are hidden around the game which aren't vital for the game's completion but give you points. I completed the game with a score of 840 out of 1000, so I must have missed some. I enjoyed Time and Magik - enough to want to complete it anyway. Although not the most intricate of games, it is worth getting the compilation for and will provide many a day of enjoyment. Another recommendation is that Jean Childs rates LOT as one of her favourite games of all time. The other two games are, in my opinion, not quite as good. Your mission in Red Moon (SYCTAI) is to recover the stolen Red Moon which provides magic power to the realm of Baskalos. The game mostly takes place in and around a huge castle where the moon has been hidden. The Price of Magik has you recovering the Red Moon from the hands of the evil magician Myglar who has stolen it for the second time, and, of course, intends to use it to hold the world at ransom. He lives in another big castle into which you must venture, this one populated by dreaded undead spirits. Both RM and POM are massive, with vast mazes of empty rooms. You are given the whole place to explore all at once rather than in small manageable chunks as in Lords of Time. Both games feature magic systems which ask you to discover spells, find the object which works as a focus for each and then use them in the right places. There are fighting systems in which you repeatedly type in "KILL MONSTER" and lose Life Points until you die. All in all both of these games are a bit tedious, and I could not be bothered to complete either. If huge exploration games are your cup of tea, however, then maybe you'll like them. They are very slickly presented and a lot of care has gone into them, but they are of a genre that does not appeal to me. You probably won't be able to get hold of these games - you certainly can't buy them in the shops. If you like the sound of either Ingrid's Back or Time and Magik then I suggest you write to Jean Childs and ask to borrow her copies. Here's my latest Level 9 league table: 1. Ingrid's Back 2. Scapeghost * 3. Lancelot * 4. Gnome Ranger * 5. Lords of Time 6. Knight Orc * 7. The Price of Magik 8. Red Moon I own copies of the games marked with a * (ST versions). I would be more than happy to lend them to you if you get in touch. I would also love to hear from ST owners who have copies of Level 9 games that are not on that list that I could borrow - I have many games to lend in return. My address is : James Jillians, 31 Stockett Lane, Coxheath, Maidstone, Kent. ME17 4PT. Tel: 01622 747401 (6 - 10pm) - o -