Quest for the Black Pearl - SynTax disk PD 559 Author: Ralph Varble Getting Started (...and Stuck) by Bev Truter on PC Starting from the Clearing, X sign, read sign, get tube, X tube, read tube. W-SW, enter castle, get pail, X pail, leave castle. NE-W-S-S to a small grotto, enter pool, D, get key, U-E, unlock door. ( It swings open, you go east to a glowing cave, and the door slams shut behind you.) E, drop key, get lamp, light lamp,N to a locker room. X locker (one of them belongs to Davy Jones and has a combination lock on it.) S-E-S-E-N-E-E-S-W-S-SW to a Granite Chamber, where you find the Professor's skeleton and a stone polisher - you will lose points if you try to start it. X polisher (you see writing on the casing), read writing, and use the Model number to open the locker. (L9-R13-L60). The paper in the skeleton's hand is a map of the exit route if you reverse the directions. U-W-S-W-S-W-W-SW-N to locker room. Turn dial - Left or Right - Left - What number between 0 and 70? - 9 - click. Repeat twice with remaining Model numbers until the locker opens and a pair of oven gloves falls out. Get gloves, wear gloves. S-S-S-W, X sign (you can't carry more than 70lbs when crossing it), cross bridge, W-W-S to a Hot Room where you find a metal box. Get box, N-N to the Noisy Room and a puddle of cold water. Drop box in puddle, the sudden immersion in cold water smashes it and an amulet falls out. Drop gloves, get amulet, X amulet. (It's shaped like a scallop shell). S-E-E-S-SW-SW-NW (read sign here), W-N-NW, get card, X card (it's an access card). Pull plywood to enter the Prop Room, read the sign and the memo, but don't touch anything. Push plywood to return to the unused space, SW-S-W-N-D to the bottom of the stairs. X slot, insert card in slot - you enter the Games Office, taking the card with you. Read magazine, W to the Programmer's Office where you get extra points for turning the computer on, then choosing option 3 to exit and save all files. E-N to Staff Room, get staff, X staff, S, insert card in slot, drop card, U-S-E-N-NE-SE-S-E-SE-SW-W-W to the Stalactite Room. Slide down stalactite for extra points, SW-S-W-NW, get chalice and X it, NE to the Pantry. Get box, open box, get book, drop box. Read book to discover 3 spells - the one you need is the ZIVKKY spell, said backwards to prevent your knife (no....you haven't got it yet) from disappearing at a later stage. SW-SE-E-N-NE-NE-E-NE-NE to the Craggy Place. Down to a cleft in the rocks, S-W to a blank wall with a small relief in one corner. X relief -(it looks like a scallop shell) And here the REAL problem begins - according to the solution (the short 2-page one by the author), "put amulet into relief" opens up a hidden exit, but no such luck! Carrying on....E, enter Temple, X altar, open altar, get knife. (Aha! Surely the ZIVKKY spell will work on this? No? Try it backwards? No??) According to the author, YKKVIZ should prevent it from vanishing later on. Ah well, let's try that Volcano. Exit-N-U-N-N-W-W-W-W to a small ledge overlooking the Volcano. U, get ash, D... no, this doesn't seem to be working either. Spot the problem .......the game, the solution, or me?? - o -