Heroquest 2 : The Legacy Of Sorasil - Gremlin +++++++++++++++++++++++++++++++++++ (Isometric RPG for PC, Amiga and ST) A1200 review c/o Steve McGuire The Legacy of Sorasil is a 3D isometric, turn-based fantasy RPG from Gremlin, and the box blurb claims it is the first in the innovatively titled series Heroquest Masters. It comes on 3 disks, with a manual and piracy protection code wheel. It can be played directly from the disks, or installed onto a hard drive. I won't waste time going into the plot, though if I had, I would have had to use the words unoriginal and unnecessary. This is a fantasy RPG after all. It's one of those unwritten rules that games developers don't have to waste precious time on decent plotlines. Yeah, right. There are a few rather contrived puzzles to solve; which mainly involve reading the multi-lingual, run-of-the-mill manual and stepping on magical teleport squares (as if there were any other kind). You get to choose a party of 1 to 4 adventurers from the available selection of 8. These are basically fighters or wizards with a couple of hybrids thrown in for "colour". As expected, the girls come off worst with the two female characters depicted in those woefully impractical old favorites, the bikini and flimsy, thigh-slashed party frock. The actual scenarios generally involve locating magical items which allow egress to the next section. These items will inevitably require you to kill off various bad guys. These include skeletons, flying snakes, gargoyles, vampires etcetera etcetera. Dotted around the scenarios will be pit traps for you to avoid; treasure to collect, and more bad guys. Any treasure you find can be used to buy weapons, potions, spells and tools from the trading posts that you can visit between adventures. Upon completing a scenario, you get experience points which can be used to increase your character stats. You can make your fighters tougher and stronger; your spell casters more "mystical", and your hybrids more mediocre. Your characters' actions are governed by the number of action points they have. Conclusion ---------- I haven't played the first Heroquest game, or the original Games Workshop board game, but I am reliably informed that they were both okay, and that's a pretty good description of this game, as well. The graphics are nattily executed with nicely animated heroes'n'villains in decent settings. The sound effects are not bad and the game play is adequate enough to keep you interested to the end (what more could you ask of any game). Its figurative feet are well and truly planted in arcade territory, as you might expect from Gremlin. The turn based play is ideal for beginners as you get more time to think out your ploys than you would in realtime games. It might also be enjoyed by D+D players who have not come to terms to RPGs that don't have initiative rolls. "Real-time" RPGers will probably find it a little slow. Overall : 65% @~See the Hints section for some tips from Steve on Hero Quest 2. - o -