The Land (RPG available on PD 541 for the PC) Reviewed by James Judge on a 486sx When I first loaded this game I thought that I'd hate it. Not only was it based on a trilogy of books I have bought, have yet to read (as I read the first few chapters and found the author's style too flowery) and have had a few raging rows with a friend over, it looked, sounded and played, well, not very well. Planning on playing it for a couple of hours and then reviewing it (as I did with Dragon Hunt) I read the documentation (which is very brief) and reloaded the game (now knowing how to make the game look respectable by using EGA graphics instead of CGA). I was then strangely drawn into the game. Let's just get the boring stuff out of the way first. To begin with I think this is a pretty old game. I can't find an exact date, but one around 1988/1989 wouldn't surprise me. What makes me feel this is that the quality (graphics and sound) are very poor by today's standards and, secondly, the offer that goes with registration. You can register the game by sending the author $25 (which gets you the latest version and the full documentation and instructions). Also you can add another $10 to get the full trilogy on which the game is based. I know that America is cheap compared to the UK, but I don't think it would be quite THAT cheap these days (approx $3 a 400+ page book doesn't sound right, somehow). To run the game you need 384K of base RAM and you can run it from a low density disk (but a HDD is recommended). You also need either EGA or CGA graphics and, so, even a lowly 286 would be able to handle the pace of this game. There is no sound apart from a few squawks coming from the internal speaker and all control is done via the keyboard. Right, now that's over with, onto the game itself. The game is based on the Rogue class of games that were pretty popular during the mid to late eighties. These games weren't brilliant as they were just a 'go down into the dungeon to get treasure and increase your character's level ad infinitum' affair. This doesn't bode well for this game (see my RPG set of articles for my feelings towards this particular sub-genre), but just stay with me. As it is a Rogue there are lots of controls all accessed by a single keypress ie 'i' for inventory. Unfortunately, the programmers have decided to make the controls slightly more innovative. So, you can have 'i' for inventory, but 'I' is to identify friendly characters. This may make remembering what each key does easier, but it makes using them a bit more long winded and sometimes the two can be mistaken. Also, due to its Roguishness, the graphics are a throwback to the old Ultima 1 and 2 days where you were given a bird's eye view of the country/town and move step by step. There is no real goal for the game set down in the documentation, but there is meant to be one that will reveal itself to you as you play. As far as I have got I've been able to find one quest so far, that is proving to be harder than it sounds. What I've got to do is to get the First Ward of Kevin's Lore from Coerci. I've found Coerci and the place where the Lores originated from, but Coerci is bathed in darkness and my torches don't seem to function. And being a warrior means I can't use and magical methods or use any artifacts. Oh well, I'll solve it one day... This may be the only goal in the game (as it does take me over most of the map and to all three of the cities) but there may be others. Finding other quests is proving to be a bit of a problem too. The reason for this is that there are literally loads and loads of people to whom you can speak and they will either give you some information, or act as a walking shop. The info is along the lines of 'Coerci is SW of such and such' but not knowing where such and such is makes the info virtually useless. I haven't noted down any of the info as I don't know whether it will be of any use - the land isn't all that big, and I don't mind a bit of random wandering. Also there is so much - I'd have filled a good few pages with notes that ultimately (I feel) will be useless. Due to this info overkill it is very difficult to actually get the quests. It was pure luck that I talked to someone who said 'Go get the First Ward of Kevin's Lore at Coerci'. There were three or four people in the room at the same time as me and they all looked the same. Also they were moving around and milling as if this were some kind of party, not aiding me at all. Other than wandering around trying to solve this one problem the game is pretty empty. People throw (meaningless) info at you, you fight a few monsters, sell and buy some kit and go up in level and that is that. There are no riddles, problems, mini-quests, pitfalls, traps or evil movements. No chance to have an interactive talk (even of the 'JOB? warrior', 'NAME? bob', 'WARRIOR? none of your business' type would have been better) and very little interaction with your surroundings. That said, I feel that it's a pretty good example of its genre. True, it may be simple and easy, but at least you do get SOME variety of surroundings (unlike in Moria, Hack and Larn) and there are people you can talk to. I should imagine that if you have read the trilogy you may be able to get more out of the game than I did. You'll be able to understand what the different professions do EXACTLY and what the significance of places, rituals and artifacts are. Of course, just because it is a good example of its sub-genre doesn't mean to say that it is all that good in the great scheme of things, and to be honest this game will only really prove interesting to anyone who has read the book. Even then its shallowness (the inheritance of being part of the Rogue class) will put even a few Stephen Donaldson fans off. A good game as far as Rogue games go with few mistakes (spelling mistakes are present, but aren't in abundance). If you are a fan of the books or of the Rogue games then get this - you may be pleasantly surprised. Otherwise spend your money on something else - for the typical RPGer this game holds little of interest. - o -