Valhalla : Before the War - Part 2 Solution by Andy Stenhouse @~Continued from Issue 37 Level 2 - code PUMEL Get the tankard. Open the tile. Get the chest key. Go south. Get the tankard. Enter the room with the soldiers. Get the tankard. Open the tile. Get the stamina. Look at a soldier. "Bring us a drink." Go south. Pull the lever. Enter the room. Get the tankard. Open the tile. Get the key. Pull the lever. Fill all the tankards with ale. Open the chest with the key. Get the paper. Return to the soldiers and give them the ale. Look at a soldier. "Bring us some food." A door is now open to the south. Enter it and get the stick and the chicken legs. There is a river of green slime nearby. You will have to cross it from time to time. It will drain your energy with every step so when it gets very low you will have to drink some stamina. Cross the river at the top. Open the door. Get the bone. Go through the door near the bottom of the river. Put the stick in place. Pull the new lever. Open the four tiles in here. Get the three sapphires and the chicken leg. Drop the paper. Step onto the teleport. Go north. Open the tile. Get the chicken leg. Look at the bottom warlord. "The horse warlord angry hours." Look at the top warlord. "The horse warlord femur link." Put the bone on him. Go back through the teleport. Get the paper. Return to the soldiers. Give them the food . Get the tankards and the key. Return to the warlords' room. Open the chest. Get the translation drink. Return to the soldier who guards two chests. Drink the potion and read the paper. Get the Protection Potion and the cross. Drop the paper. Stand at the part of the river that is just a small spot. Drink the potion. Get the piece of the river. Put it in the ale. Fill the tankards with ale. Give them to the soldiers. Go north. Enter the left teleport. Put the sapphire on the altar. Get the chain. Put the sapphire on the altar. Get the stamina. Put the sapphire on the altar. Get the will. Return to the teleport. Enter the right teleport. Get the stone that says "no". Go east and south to the room with the prisoners. Get the watch and the shoes. Return to the warlords. Put the cross and the watch on Angry Hours. Get the bishop. Put the chain on Femur Link . Get the rook. Go to the chess room south of the prisoners. Put the rook on the northwest corner of the room. Put the bishop at the bottom of the room on a diagonal to the king. Get the cigar and the sapphire. Enter the new teleport. Get the Daily Chronicle. Get the bee tray. Return to the sapphire altars. Put the sapphire on the altar. Get the paper "Let him have it". Return to the prisoners . Stand in front of the right guard. Say "Let him have it". Get the key. Return to the room with the sapphire altars. Go south down the green river. Use the key on the door. Get the paper with the joke on it. Enter the teleport. Pull the lever. Return to the prisoners. Get the stick. Go back the way you came. Put the stick in the hole and pull the lever. Get the incomplete paper. Put that and the one you got before into the photocopier. Get the new paper. Return to the prisoners. Look at the king. Say "No". Drop the paper. Say to the guard "Let him have it." Get the paper that says "What's the combination." Read it to the prisoner. Return to the photocopier room. Put the crown on the crown stand. Look at the warlord. "Robin sole". Put the shoes on him. Get the sapphire and the orange. Drop the joke. Pull the lever. Go up to the top of the green slime. Get the eye. Return to the altar with the word "Combination" on it. Put the eye, the will and the bee tray on it. Enter the corridor. Stand on the teleport. Go up and get the key. Return to the teleport. Go north. Use the key in the door. Look at Herman. "I'm really bored". Go north. Open the tile. Get the note. Go west. Look at the warlord. "Hamlet Sharp". Put the cigar on him. Go east, south, west. Pull the lever. Put the note on the tuning fork. Get the sharp. Return to Hamlet Sharp. Give him the sharp. Get the stick. Put the stick in place at the bottom of the room. Pull it. Get the paper. Enter the teleport. Read the paper. "Crumbliwally". Drop the paper. Go up and get the Comedian Potion. Note the album here. Go west and get the film. Return to Robin Sole's room via the door to the east. Get the joke. Stand in front of the guard. Drink the Comedian Potion. Look at the guard, then at the joke. Get the paper and the thermometer. Go north to the camera and put the film in it. Press the button. Get the picture. Return to the album and put the picture in it. Get the picture of the king. Return to Herman. Read "Let him have it". Look at the picture. Drop "Let him have it" and the picture. Get the key. Go up and open the chest. Get the Book of Icarus. Get a tankard and fill it with ale. Go through the teleport and south through the room with the four cosmos altars. Enter the teleport. Drop the joke. Get the amplifier. Note the Genesis machine. Go to the room full of teleports and follow the route on the paper to find the exit. Pull the lever. Drop the paper. Get the rings and the cookie. Return to the poisoned ale. Poison the cookie. Return to the room you got it from and put it in the bowl. Go north to the teleport. Teleport back to get the sapphire then enter the teleport a third time and go north. Put a sapphire on the altar. Get the pear. Put a sapphire on the other altar. Drop the stone that says "No". Get the earth and the banana. Go west. Pull the lever. Go west. Note the guard and the arrow. Pull the lever. Go to the fruit machine (south of the teleport room). Put the three fruits on it. Go and get the arrow and take it to Robin Sole. Get the Luck Potion. Return to the fruit machine. Drink the potion. Pull the lever. Get the apples. Enter the teleport just above the cookie monster. Go through the teleport just left of here. Put the apples in the liquidiser. Get the jug of cider. Go to Grumbleweed (just south of the cookie monster. Use the other teleport in the liquidiser room, it's a short cut). Give him the cider. Drop the amplifier next to him and stand on it. Face him and drink the ale. Congratulations, you've won the burping contest. Get the fly trap. Return to the Genesis Machine. Put in the following objects to get four planets, the earth, the fly trap, the rings and the thermometer. Return to the Cosmos Room. Put the planets on the altars in the order Saturn, Venus, Earth and Mercury. The Sun will appear on the last altar. Put the Book of Icarus on it. Get Herman's Prophecy. Go and give it to Herman. Get the key. Return to the fruit machine. Open the door and get the money. Give the money to the guard you got the arrow from. Enter the open door to finish the level. @~More next issue - o -