Amiga Snippets From Bill Hoggett Now for some snippets of information you and your Amiga subscribers might be interested in. If you have an A1200 and the early Level 9 trilogies you will probably have found these don't work no matter how much you fiddle with the boot options to disable the A1200 specific features. What you need is a 1 3 emulator (Relokick will do) AND a copy of the 1.3 Workbench disk! If you then insert your Level 9 disk you'll find the games (and menus) work perfectly. Exorcism (PD 656) needs the old or ECS display options set from the boot options to work properly on the A1200. The boot options are accessed by resetting the machine and keeping both mouse buttons pressed while it boots. Darkstaff (PD 566) uses the KGB Spectrum Emulator and this is not at all compatible with the A1200 irrespective of boot options or Kickstart emulator. However, do not despair as the new ZXAM v2 Speccy emulator will load KGB format snapshots and can save them in Mirage format which the v1.6 and v1.7 emulators can also use. Copies of both ZXAM v2 and an A1200 compatible Darkstaff disk will be on their way to SynTax shortly. There's also a new(ish) C64 emulator for the Amiga called FRODO (??) now up to version 1.5 or 1.7 (I'm not sure) but this needs copies of the C64's ROMs and these are not included with the disk due to copyright issues. An interesting package but one with limited appeal unless you already have: a- A C64, disk drive, utility cartridge (like Action Replay) and some means of transferring the resulting files onto your Amiga. b- The registered version of A64 from Questronix. This has the ROM images included. c- Some other way of obtaining these images from another emulator, like the one on the PC but beware, only the REAL ROM images will work. Still on the emulation front there's also a strange little program on the Internet: It's a 1541 disk drive emulator called, ahem, Emu1_1541!! As you might remember the 1541 was the official Commodore disk drive for the C64 and this program claims to allow your Amiga to act as a substitute drive for the C64. This involves building a small interface (the circuit diagram is provided) and activating the emulation software on the Amiga. Sadly it doesn't multitask (a sin) and not surprisingly, it can't handle turbo loaders, something all emulators seem to fall down on. It also doesn't like utility cartridges like Action Replay or Freeze Frame either so I can't imagine what use anyone would have for it!! Still I thought I'd bore you with the information. Here's a sad thought for the Amiga adventuring fraternity: Exorcism is (so far) the only game written with C.A.G.; the Zut Alors! games the only ones done with Hatrack II and there isn't a single independent game produced with Visionary. I Was A Cannibal For The F.B.I. was written by John Olsen and included with his book The Visionary Programmer's Handbook so that doesn't count. Or rather this WAS the case until now. A new adventure has appeared in the Public Domain entitled "A Matter Of Time" and it was written with Visionary. Hooray!!... ...well perhaps that's a little OTT. This isn't exactly a masterpiece either from a player's or programmer's point of view. The game was inspired by the "Fighting Fantasy" genre (you know - the Steve Jackson and Ian Livingstone multiple-choice adventure books) and has a Sci-Fi setting. You are the assistant to a genius professor who has developed a time machine (where have I heard this storyline before?...). One day the professor's bitter rival is found murdered and the police subsequently find that the professor himself has disappeared, making him the prime suspect. You soon discover that he has used the time machine to travel back to the beginning of time in order to meet God or otherwise discover the Truth. The adventure begins when the time machine returns... empty! You must decide whether to take a risk and follow the professor of stick around and see what happens. As usual with this kind of game it's very easy to make the wrong choice which more often than not results in a quick end to your adventure. The graphic stills are mostly ray-traced but don't add anything to the game and definitely fall into the "stuck on as an afterthought" category. The text however seems to be well thought out and, although not a literary masterpiece, well written (shame about that storyline). The author mentions another adventure - this one parser based - available if you register A Matter Of Time. He also mentions that A Matter Of Time is a beginner's level adventure which it most definitely is! Sadly, if this is intended as an advert for the second, commercial, game, then I'm afraid it won't bring on any rush Of customers. Sure, it's not as bad as Escape From A Very Large Cave but what is... - o -