Hampton Manor - part of SynTax disk PD 600 (A Text Adventure for the PC, author: Art LaFrana) Review by Bev Truter Oh Goodie! I've found another well-written, absorbing adventure to review. But first, the boring techie stuff. Hampton Manor was programmed by the author, and uses all the usual commands common to most text adventures. Examine and Look are not understood by the parser, which avoids a lot of unnecessary typing, and all the information you need is contained in the location descriptions. Commands can be entered using a two-word verb/noun input (eg unlock door), or four-word commands (unlock door with key). Score, Quit, Save and Restore are self-explanatory, and the text colour is white on black. There is no status line with room descriptions, score, or move counter, but all locations are well-described, and a score (out of 100) and rank can be obtained by entering "Score". Hampton Manor comes complete with a separate hint file, but this provides pointers in the right direction, rather than sledgehammer clues. The author rates this game as having a difficulty level of Intermediate, and I would agree with that. It has over a hundred locations, and a series of connected problems to solve in order to complete the game. There is a fascinating storyline with a definite horror/adventure thread running through it, and nail-biting tension is maintained all the way - my poor fingers will never be the same after all that furious gnawing. The Intro. to Hampton Manor tells of its dark history. Murder, suicide and mysterious disappearances have continued for almost 100 years. Even as an author of horror stories (read the manuscript you are carrying to get an idea of your literary capabilities in that field) you feel a bit uneasy at the thought of living here for the next month, trying to finish your latest book on time. The last family living here disappeared about 7 years ago, and since then the Manor has remained empty. Your publicist, Charle, was the last person to visit the Manor to check it prior to your arrival, and the doctors are still trying to help him.... The first thing to do on arrival is to get inside the manor, and try to discover what has been going on, but where did Charle leave the front door key? After finding the key and entering the manor, you will discover there is something decidedly nasty down in the cellar, and you'll need determination (and a strong set of fingernails) to finally rid the manor of the evil that seems to be everywhere. Treasure-seekers are also catered for, as there are 5 gemstones to be found, which have a functional as well as monetary value. The only slight criticism I have is about the two "maps" in the game - which show how to get through the two sections of a shortish maze. Both maps are unnecessary, but both can be ignored if you want to do your own maze-mapping thing. On the spelling and grammar front all seemed well, but I was so absorbed in the game that perhaps I didn't notice anything amiss. The strong plot, interesting locations and a vague feeling of impending disaster lifted this game out of the ordinary for me. Hampton Manor is a good example of just how entertaining and absorbing a shareware product can be. Play and enjoy! - o -