ISHAR 2 Part 6 of an exploration As played by Ron Rainbird on an Amiga 500 (1 meg) @~Continued from last issue Arriving at Jon's Island, head West until you come to a path going North, which you must proceed along. You will see a short path to the East and another to the West. Go down each until you find Edelweiss plants. Resisting the urge to sing "Sound of Music", pick them and return to the passage. Head East. Now go North into the mountains until you find another Edelweiss plant which, naturally, you take. Return South to the passage but keep going East. You should soon find a path going North into the mountains. Walk along this until you find a passage to the East. Travelling along this will reward you with another couple of Edelweiss plants. Cast a curse-lifting spell before entering this area. As you are going higher into the mountains, take anti-vertigo potions. Up into the mountains until you find another Relic, after which you must return to your boat and sail to the Northwest harbour. On landing, travel West. When you can see the mountains in the east, you must steel your heart and dismiss one of your party, after removing his or her possessions. One must be practical! Go East to the mountains until you reach the end of the pathway. Here there are five pillars plus a dead Priest. Upon each pillar, place a Relic and the Priest will return to life. Recruit him! Back to the Harbour, then return to the City to replenish supplies. Now return to your boat and set sail for Olbar's Island. The first spot of trouble here is with Fire Elementals. The Priest has Fire Protection Spells so if cast upon the character carrying the magic shield, this should be no serious problem. When you come to the crossroads, go right until you arrive at an opening to the North. Follow it until you come to another crossroads. Taking the West exit leads to a relatively simple maze and heaps of treasure, plus plenty of fights with Orcs. Return to the crossroads and go North to meet a Dragon. Use the same method of attack as when fighting the Fire Elementals, but keep stepping back to heal your wounds. This Dragon is no pussycat. @~To be concluded next issue - o -