Mystic Well - author Jim Todd (ST) Daymare 2 v1.0 - author Jim Todd (PC) (RPG available on ST Disk 258 and now on the PC on Disk 824!) Reviewed by James Judge on a 1040 STe "In a far away land a powerful wizard enchanted his life force into a golden skull and proclaimed himself to be a God. Then, in a display of his malevolence, he conquered the citadel known as the MYSTIC MIRROR. You play the part of an adventurer who has vowed to defeat his evil plans and save your world from destruction" Oh, just had a terrible feeling of deja vu then, and not surprising really. Yes, I have reviewed this game once before for the late (but great) Red Herring and now I have replayed the beginning of the game just for you, dear reader. The reason for this review is mainly because it is now on the PC (but under a different name). Sue asked whether I'd like to review the PC version and I said that once was enough, but it really is amazing what boredom can drive you to - not only did I play up to where I was the last time I reviewed it, I dug out the STe, hooked it all up AND mapped the damn game! Yes, there wasn't much going on today. Anyway, on with the review. The little paragraph above is what you find on the README.DOC that's on the disk, and is meant to be the atmospheric scene setter. Well, it did it for me, don't know about you. Can't wait to go get this golden skull that has a spirit in it. I'm brimming with enthusiasm. Honest. Would I lie? The game is a standard Dungeon Master clone that was programmed on the ST originally. There I would have hoped it would stay, but no, it crept its way onto the PC for hoards more people to play and love . You start the game by rolling up the stats of your character and assigning him a profession (either warrior, mage, priest or rogue) and then you are transported to this garden. In the garden is a well (probably the well of the name of the game), a few shrubs, a couple of useless items and a mirror. Stepping through the mirror will take you to the citadel and on to your quest. It is (theoretically) possible to complete the game using the shareware version . All that is missing from the game is the save-game option, so if you keep your ST running all the time (or a continuous DOS session in Windows for the PC user) you may just be able to complete it - as long as you don't get killed. Whether you'd want to is another matter. There is only one character (who you don't even get to name!) and one screen to worry about, so this wouldn't even confuse Mongoose! The screen is slit into four distinct areas. The action box where you see a first person 3D representation of the world, the stats box, the inventory (rather a small one with room for only seven items apart from your armour, weapons (you can have two) and rings and pendants) and the control panel. You are allowed full movement in this game (ie you can step forwards, backwards, shuffle left and right and turn left or right) by the six control arrows and there are four other little buttons to allow you to save the game, eat/drink something and throw a weapon or use one. The graphics are very simple (both on the ST and PC version) and won't have you going 'ooh' and 'aaah'. In fact they are appalling. Monsters look as if they have escaped from a five year old's drawing book and the scenery is as imaginative and bright as John Major's hairstyle. One good thing, though, is that all the wall and floor sections are created from square tiles, so it makes mapping a hell of a lot easier - just count the squares instead of pacing out a room. Another downer for the graphics is the screen refresh rate. This is very slow. In the Red Herring review I thought I was being a bit OTT when I said that you could carry out eight commands and only have three processed by the time you had finished. Actually, I wasn't - it's true. You need to really slow down playing this game as any attempt to whizz through the place will get you hopelessly lost. Oh, and the sound's rubbish too - just a couple of clicks from throwing items and opening doors will be all you'll get from a game of this calibre. The PC version may be slightly faster and have better sound, but not by much methinks... The fighting and spell casting aspects of the game are as simple as a very simple thing. To fight you just arm yourself and click on the fight icon when there is a monster in front of you. A line will appear across the action box and you know you've hit it. When the monster hits you four 'X's appear and your HPs go down. Repeat until one dies. Brill! Spells can only be cast by wizards and they aren't very self explanatory - just what is a Magnetic Eye? Other than that the game is very sparse. There is sporadic fighting and few puzzles (and they are of the close the pit by pressing a lever or finding a key variety) to keep you happy, so bring a book along for the trip! Also there is food to contend with. Food in RPGs is one of my hobby-horses. I feel that unless you are playing an RPG that has a definite time-scale and lasts for many game months or years (as in Betrayal At Krondor) then yes, fine, have food. But for simple dungeon games there is no real need to have food - it just tries to put a limit on what you can do and I don't like to be limited by something that has no other effect than offering you another way to die. But in this game (as in DM) you have not just food, but food AND water to content with. Stay still and they don't go down - move and they go down (slowly but inexorably). Still, you may just find a can of Coke or a tin of Creamed Ham to stop that tummy rumbling (I joke not - there's also cans of runner beans and chocolate bars!). This game is really poor - I can find nothing to recommend it. If you do want it, though, with the save-game option enabled then you'll have to fork out $10 for the privilege. But you're very sad if you do... Dungeon Lord is a better PD RPG for the ST and Ancients 1: The Deathwatch is by far the superior for the PC owners. Get at your own risk! - o -