STAR TREK 25TH ANNIVERSARY - Vengeance Help from Phil Darke @~Back in Issues 30/31 of SynTax, I printed a solution to Star @~Trek 25th Anniversary. Phil Darke played it recently and said @~some points were omitted from the last section and sent me an @~amended version ... Sue VENGEANCE Once you get to the Republic, tell Uhura not to send the packet yet. You'll beam over to the ship. Use Spock on the data banks. Use Spock on the captain's log. Go south. Use Bones on the woman. Talk to the woman. Pick up the hyperdermic and medical drill from the table on the right. Now go to the auxiliary control room and pick up the molecular saw. Return to the bridge and use the saw on the beam at the bottom left of the screen. Go south and use the beam on the ceiling near the pile of debris. Use the phaser on the pile of debris. Take the power cable which is hanging from the ceiling to the right of the doors. Go north to the corridor outside engineering. Use the phaser on the pile of debris and take the portable fusion power pack. Go through the door into engineering and open the locker on the left wall. Take the technical journals and use the hypodermic on the oil can. Now go to the transporter room corridor and take the power cable which is hanging from the ceiling by the dead body. Go into the transporter room and use the portable fusion power pack on the power conduits to the left of the door. Get Spock to check out the transporter. Now go to the corridor outside the auxiliary control room. Use the medical drill on the maintenance panel to the right of the door. Open the panel and use the hypodermic on the debris. Remove the debris and enter the auxiliary control room. Pick up the record decks from the floor and use them on the panel on the right (four times). Now use the technical journals on the right hand panel. Go back to engineering and use the two power cables on the left and right ports. Use Spock on the junction box and return to the auxiliary control room. Get Spock to check out the ship's computer (top left). Connect both tricorders to the computer. The Elasi ship appears on the screen. Use the left hand panel and divert power to the weapons systems. Now get Spock to check out the weapons systems (centre panel). When he has told you about the jammed loading mechanism, divert power to the shields. You are hailed by the Elasi captain and have 30 minutes to comply with his wishes. Go to the transporter room. Use Spock on the transporter co-ordinate controls in the centre of the panel. Now use the sliders on the right of the panel. Ensign Kije will be transported to the loading bay and clear the jam. When he returns, go to the auxiliary control room. Use the communicator and call the Elasi captain. When he tells you to lower your shields, divert power to the weapons system and use the weapons controls to fire the torpedoes. Beam back to the Enterprise. You'll then go chasing a ship that is a replica of the Enterprise. Destroy her and the fellow ships. - o -