Temporal Misplacement - Author Jason Strudwick (AMOS adventure on SynTax PD 755 for Amiga only) Reviewed by: Philip Richmond This is an adventure written using AMOS. Comprehensive instructions and background regarding the game are supplied and can be read upon booting the disk. On loading the game you are presented with a intro/title screen which is accompanied by a pleasant music track. From here you can view the game credits, read the instructions or start the game. The game is presented in a split-screen text/graphic format with digitized pics (black and white) for each of the 100 odd locations. There are also some sampled SFX for various player actions. Text input is by the usual 2 word VERB/NOUN method eg: GET ROPE ; USE HAMMER ; TALK WOMAN. GET ALL and DROP ALL are also understood, and there are some useful keyboard shortcuts provided. Game positions can be saved and loaded. The aim of the quest is to locate a missing time crystal which has been accidentally transported from the near future to a location in the present day. The Global Science Corporation, in their infinite wisdom, have chosen you to undertake the mission for the retrieval of the vital crystal which is so necessary for their experiments - and, incidentally, for your safe return!! The game starts when you find yourself outside the entrance to a maximum security prison complex. All of the game action and puzzles are set within the confines of this large gaol complex. Gaining admittance to the prison is relatively easy and the author has provided a gentle start to the game. It is not possible to get killed or die and there is no hunting for food or water to survive, so you don't have to worry about your health/stats etc. You are able to roam freely throughout the gaol, but there are a couple of locked door/gate puzzles which restrict access at first, and these must be solved before the entire prison can be thoroughly explored. It is worthwhile collecting all objects that one finds, although not all of them are required to solve the game. Location texts are fairly short and a few are similar in description eg: corridors, cells and walkways - so making a map is advisable to avoid getting lost or confused. The digitized pics, to be honest, add nothing to the game. In fact they are quite poor quality and blurred black and white shots which contain little of interest to look at. The idea is quite good, but I would have preferred coloured hand drawn pics than these - or, better still, more descriptive text to read. The author has (thankfully) provided an on/off facility in respect of the graphics. At the end of the game you are shown a "Congratulations" screen, a short animation and a hint that a sequel may well be on the cards. "Temporal Misplacement" is a basic adventure that is easy to play and not too difficult to solve. I give full marks to the author for coding the game in AMOS, rather than using a commercial or PD creator. I know it's not easy writing and designing your own game from scratch and can appreciate the time and effort that has been expended in producing this. To the author I say "Keep up the good work!' and look forward to an even better offering as his next release. Phil's Rating: 7/10 - o -