Conquests of Camelot - Sierra, now deleted, I think (Graphical adventure for ST, PC and Amiga) Reviewed by Sue Being a sucker for all things Arthurian, I had wanted to play this golden oldie (it dates back to 1989) for a long time but it was a struggle to find a mail order company that still had a dusty copy in stock. The basic story is that of King Arthur's search for the Holy Grail to heal his troubled kingdom which is cursed because of the goings-on (ahem) between Queen Gwenhyver and Lancelot. Rivers have dried up, animals are dying, crops withering and the people starving. Several knights have already gone looking for The Grail and, seemingly, vanished off the face of the Earth so a part of your quest is to find the missing knights - Galahad, Launcelot and Gawain. Personally, after Launcelot's dalliance with the queen, I would have been tempted to leave the rotter where he was but I had to be chivalrous to stand a chance of finding the Grail since my score was a mixture of wisdom, skill and soul points. The game starts in Camelot as you prepare for your trip. You have to make sure you have everything you need because you initially have no idea where you'll be travelling, though a ship moored at Southampton docks hints that you'll be leaving the country and, once you leave Camelot, the gates are locked behind you so there's no nipping back for a change of socks. Outside Camelot, you travel on a basic overhead map of southern England with places of interest marked. Most of these cannot be visited at all and your explorations will revolve around the Forest Perilous, Glastonbury Tor and Ot Moor. Each of these has its own sneaky puzzles and, horrors, arcade sequences. Now I'd been warned about these - fighting wild boar, jousting a knight, crossing thin ice, fighting mad monks etc - and had been told they were pretty hard. Imagine my surprise to find I did them easily. Maybe a fast PC helps over the Amiga and ST versions, who knows. Having completed the English section and rescued two of the knights, it's off by ship for Gaza and, from there, Jerusalem, where you're told you can find the Grail and the last knight. En route you'll have to negotiate a desert, deal with shifty Arabs and will probably die many, many times before you reach your goal. Oh yes, there are some more arcade sequences too. More annoying than the arcade sequences are the copy protection sections. There are at least 5, so if you haven't got a legitimate copy, you'll stand no chance of completing the game. There is also a part where you have to answer five riddles but, again, these aren't too bad and if you save before starting that section, you can restore if you can't answer them. I think I restored a few times before getting 5 I could work out. Despite being an old game, Conquests of Camelot has pretty good graphics, slightly less detailed than those of KQ4. The tone of the game swaps between the slightly twee, with much congratulatory back-slapping and praise when Arthur does a Good Deed, and the downright bloodthirsty as someone gets their come-uppance. Arthur can get hacked into little pieces on more than one occasion but, later, he lops someone's head off - it's a strange combination of light and darkness. Not a difficult game, Conquests of Camelot took me 2 weeks, more off than on, to complete. I peeked at the solution twice, in one case I was caught out by a random element that hadn't yet appeared. In the other, I had completely forgotten to enter a building in Jerusalem; moral, if a door is locked, try knocking! This game is well worth playing and a good one when you just want to have fun and not face too much of a challenge. - o -