ISHAR 2 Part 7 of an exploration As played by Ron Rainbird on an Amiga 500 (1 meg) @~Continued from last issue Having killed the Dragon (I hope), go North, looking at all recesses which could contain treasures etc. Eventually you should reach a further crossroads. Keep heading North until you spot a secret passage in the North wall. Go down this passage until you enter a maze. This will need careful mapping as there are loads of invisible doors, but I've known many worse mazes than this so keep going. At the end of the maze you will see a lever which you should pull and then go back to the crossroads. Now go South until you come to a room with spikes. These you will need to carefully negotiate, but keep going and you will reach the Fortress. Now move around the edges of the room if you want to survive. There is treasure at the Southeast end of the room, whilst in the Northeast end there is another handle to pull. Now to the Northwest corner where there is a door guarded by a Knight. Naturally you must dispose of him before you may use the door. Leave by the room's North exit and proceed along the corridor until you come to a small room on the West side. Enter and operate the mechanism there. Back to the corridor and go to the end. Here there is a Gorgon which takes a bit of getting rid of. Once past her (its?) corpse you will find a life-giving fountain so drink until your life points are restored. Go South to a labyrinth and, at the end, go South then East until you find another room to the West, which you must enter to operate some more mechanism. Back to the passage and follow it to the end. After a fight with some Guards, activate the trap door next to a grille which will open. Walk through, and when you arrive at the next crossroads, go North. At the end of this passageway you will find treasure and more mechanism to be operated. Back to the crossroads and go South where you will encounter a Magician. Talk to him - he is friendly (I think). Go back to the corridor and head North. At the end of the passage, put the parrot before the large ear and wait. The passage will open. Carry on walking until you arrive at a room with some lethal ceiling blocks. Dodge them as you go through the room (easier said than done). In the next room, again work your way around the edges and you will be ready for the last battle. Cast a Psychic Spell and go to the North Door. Shandar appears and you now have the chance to kill him. Having done that (ha, ha) work your way back to the harbour and watch the grand finale. The End - o -