PYRAMID OF PERIL - Getting Started Author: J. Whatty Taken from a solution by Bev Truter on PC You begin this adventure standing in searing heat in the centre of a desert. Above you towers an ancient pyramid, its sides apparently bare of any entrance to the tombs which lie within its hidden depths. Beside the pyramid you see a statue of a sphinx, and half-buried in the sand is an old rucksack. Get rucksack and open it, get lamp and shovel. Pull statue and you find yourself inside the pyramid in a passageway. The entrance slams shut behind you, and the only obvious exit is South. Get hanky, X hanky and you see embroidery on it. Read hanky to discover what your task is, and why you came here in the first place. X walls - they are damp and cold, and haven't been touched by human hand for thousands of years. Touch walls, and you are transported to a Secret Chamber with a cold pool, a small Snake, and a large clay storage jar against the wall. Shoot Snake with revolver, open jar with shovel, Look, then get the gold coin and the parchment. Read parchment - to overcome the Mummy you must have the sacred object of Shamra. Swim; you walk into the pool and find a tentacle wraps itself around your leg . Kill tentacle with shovel, get shovel, drop rucksack. Get the silver ankh and X it - it's a sacred amulet, and has been blessed by the god Ras Shamra, to ward off evil spirits. U-W-S to a Large Antechamber. Kill Mummy with ankh, get ankh, open sarcophagus, Look. Get dagger and X it - it's sharp and stained with dry blood... - o -