Ultima VII Part II:Serpent Isle - Part 8 Walkthrough by Belisana Supplied by Julian Gregory @~Continued from Issue 39 BACK IN MOONSHADE Stefano will leave you as soon as you're back, but he'll return any items from MOF he may have been carrying. Your possessions are in the chest. There are three keys in and on the desk. One of them opens the gate to the left (the others are worthless). Beyond the gate, there's a secret door in the back wall. You can use this door to come back for your MOF items. Go to the inn and find Dupre. He'll tell you that Iolo has gained Gustacio's confidence and has been helping him with his experiments. Shamino has been hunting in the woods. You can find him on the road west of the city. Shamino will give you a message and two presents from Frigidazzi, who is sorry about what happened. Her presents are the serpent earrings (which will appear on your avatar's ears, and will allow you to hear the Earth Serpent), and a Chill scroll. Transcribe the scroll -- you'll need to cast a lot of them when you get to the Lost City in Furnace. You may encounter Mosh again on your way to Gustacio's. Tell her you believe her about Columna. Give her a fish, and she'll give you a magic harp that will pacify the ratmen in the catacombs. Gustacio will tell you that a lightning storm exchanged Mortegro for a stone altar that's now in the basement (it's from the Temple of Tolerance, which you'll find later). He'll also tell you that he'll teach you all his spells for free if you'll help with his experiments. Agree, and he'll give you a power globe and instructions about how to use it. Go to Gustacio's tower (37S 143E), and follow his instructions. (Put the globe on the platform at the south end of the platform, use the winch, and pull all the levers.) Your companions will observe the lightning effects. Go back to Gustacio's and tell him about your observations. He'll send you to Fedabiblio, who'll tell you to look in his crystal ball. There, you'll see Kane's brother Edlin being transformed into Ale, the parrot. Go back to Gustacio's again. He'll tell you to take the parrot to the tower and place him where the lightning will strike him. He'll give you a cage for the parrot and a new globe. Double click on the cage and click the crosshairs on the parrot. Take the caged parrot back to the tower and place the cage on the third platform on the left. Put the globe on the platform, use the winch, and pull the lever. The bird will turn into Edrin, who'll tell you about his dreams of a beautiful woman named Siranush (you'll meet her later). Go back to Gustacio's. Talk to him and he'll give you the Mirror of Truth (keep it -- you'll need it). He'll also teach you all his spells for free. You're ready to leave Moonshade now, but be sure to buy the rest of the spells you need get from Columna, Melino and Torrissio. You may not be able to get them the next time you're in Moonshade. Also, check the reagents needed to cast Chill (garlic, ginseng and worm heart), and make sure you have enough of them to cast the spell ten to fifteen times. Note: When you get a chance, go back to the Sleeping Bull and buy the spell Vibrate from Ensorcio. He's the only mage who sells it, and you may need it badly at some point in the game. Now, talk to Hawk about leaving Moonshade. He'll send you to Julia. Since you now have the Chill spell, she'll give you a blue key that will open the door to the catacombs. Go to the burned-out house SW of Torrissio's house and open the door with the blue key. THE CATACOMBS There isn't much to find in the catacombs themselves. Wind around past the ratmen and the wildmen until you find a stairs up. (Don't bother with the bellows -- you can't get them to work.) THE LOST CITY At the top of the stairs, you'll see a raised drawbridge, and a gargoyle on the battlements. Talk to him (his name is Zhelkas). He'll say that he has dreamed of your coming, and if you're really the hero, he has an ancient artifact for you (the serpent ring). To prove yourself, he'll ask you to take a test of purity: find the twin pillars in the NE part of the city, and grasp the fire pillar to begin the test. Agree, and he'll lower the drawbridge. He'll also tell you that humans aren't strong enough to pull the drawbridge levers, so don't bother trying to pull any of them yourself. From the gatehouse, there's a passage to the SW that leads to Monitor, but you'll have to complete the test before Zhelkas will lower that drawbridge. There's a wall button that will open the door to the east passage into the city. There's also a passage to the south that takes you through some sulfurous ash and also ends up going east into the city. Take the south route, and you won't need to bother with locked doors. Note: You'll need to begin casting Chill spells as soon as you reach the Lost City. Otherwise, you and your companions will die from the heat. Once in the city, look for the library just east of the buildings with the sleeping gargoyles. Look for three intact books among the ruins. One tells you about some special reagents and mentions a location called the conjury. One tells about the civil wars that destroyed the Ophidians' civilization. And one gives you hints about where to find the fire and ice keys you'll need to open the way to the city's serpent gate. A corpse in the library has the key to the library's basement, where you'll find some magic scrolls and worm gems. The conjury is at the end of the passage north of the library. You'll find some reagents there (you can make phosphor if you like). There's also an everlasting goblet here, which you can give to Zhelkas for the serpent ring if you flunk the test of purity. South of the library is the city's spa. A corpse near the water has the fire key. In the SW corner, there's a Chill scroll. East of the spa is the arena. Walk S around it, and you'll find a locked door to the east and the arena doors to the west. Use the winch to open the arena door. You'll be attacked by a series of four gladiator automatons. After you defeat the fourth one, you'll find an open door in the far NE corner. Take the gray key you'll find there. Unlock the door east of the arena with the gray key. Go east and south to the park. There are many corpses among the mushrooms. Look for one in the far SE corner that has the ice key and a serpent tooth. It's #16, and it goes to Monitor. There are also some magic scrolls and worm gems here. Now, unlock the magic-locked door leading north. You'll find the Great Temple and the twin pillars at the end of this northerly passage. Double click on the fire pillar to begin the test of purity. You'll find yourself in an area with three corridors. To the west are some people who implore you to save them, and a false Shamino who'll try to get you to exploit them instead. Press the right button to free the people and prove your ethicality. To the north, a false Iolo will try to convince you to enter a moongate and escape. Say no, and you'll prove your logic. To the right, you'll be asked to kill ten worms without stopping. A false Dupre will try to distract you. Don't listen to him. Kill the ten worms, and you'll prove your discipline. Now that you've passed the test, Zhelkas will give you the serpent ring (it will appear on your finger, like the earrings). Check your inventory -- some of your things may have been moved to your companions' backpacks. To open the serpent gate, go north into the Great Temple. Put the fire and ice keys on the altar, and they'll fuse into a blackrock key. You may have to try placing the keys several times before they'll fuse -- this puzzle is very position-sensitive. Once you have the blackrock key, go upstairs. To the NE, you'll find a locked door that the blackrock key will open. Behind it is a teleporter that will take you to the serpent gate. There's another way out of the Lost City. Talk to Zhelkas and ask him about leaving the city. He'll agree to open the drawbridge leading to the passage to Monitor. Go back to the gatehouse where you entered the city, and he'll let you out by the SW route. On your way back to Monitor via the caverns, look for a troll lair with a locked room. One of the trolls in the lair has the key. The Serpent Staff, one of the three artifacts you'll need for the endgame, is in the locked room. You'll also find your original spellbook nearby. It's ruined, though, and if you try to read it, it'll explode. If you take the serpent gate back to Monitor, be sure to go back into the Furnace catacombs through the cave south of the city to get the Serpent Staff. SWAMP DREAMING Make sure you have the Helm of Courage, the Crystal Rose of Love, and the Mirror of Truth in your own inventory. Then head north up the road and into the swamp. Keep walking until you fall asleep. Note: Once you've begun the quest and picked up any useful items, DON'T leave the dream world by walking into the firepit. The items you've found will be lost, and you can't get them back again. You may wake up anywhere in the dream world. You'll want to visit all of it, but there are a couple of places you'll want to find first. Lord British is dreaming in his ruined castle somewhere in the NE. He'll tell you a sad tale of what's happening in Britannia. But more important, there's a full set of magic armor and an infinity bow in a brass chest behind his throne. And a slain soldier has a halberd and an invisibility ring. The key to the dream quest is a woman named Siranush, who lives in the farthest NW corner of the dream world. She'll tell you how the dream world came to be, and will ask you to help her free her people by confronting the evil mage Rabindrinath. He can't be killed but he can be overpowered by the three artifacts you carry -- the helm, rose and mirror. When he's dead, get his dream crystal and bring it to Siranush. Rab's castle is in the extreme SW corner of the dream world. Speaking to Siranush should cause his front door to open. Before you go in, put on the Helm of Courage. Rab will meet you just inside the door, but his spell will fizzle on the helm and he'll disappear. Go south from the main hall into the dining room. You'll meet Rab again, so hold the rose in one hand. Again, his spell will fail on the rose. Go east into the torture room. Get a gold key from the corpse on the embalming table, and pull the switch. Now, go back to the main hall and unlock the door to the north with the gold key. Hold the mirror and go north into Rab's bedroom. He'll attack you a third time, but again his spell will fail. This time, he'll die. Get the tan key from his body. Go east into the music room, and open the door with the tan key. Walk across the void (which is trapped) to get the dream crystal. Note: If you haven't seen everything in the dream world, you may want to walk around a bit before going back to Siranush's house. Once you've given her the crystal, you won't be able to get back here any more. Go back to Siranush and give her the crystal. She'll have a touching reunion with Edrin, her dream lover. Then she'll give you the serpent necklace. Like the ring and earrings, it will appear on your avatar, not in your inventory. Note: You're now able to communicate with the Earth Serpent, who is your spiritual guide in the game. After he's spoken to you the first time, you can get his advice by double clicking on the necklace's pendant. When you've gotten the necklace, you'll awaken near the swamp with your companions. Once again, check your inventory before going on. You'll have nothing from the dream world except the three artifacts (which you don't need any more). But your own stuff may be scrambled in peculiar ways. @~More next issue - o -