Alice In Wonderland by Robin Johnson (Text adventure for PC on Disk 476) Reviewed by Jean Childs This adventure is based on Lewis Carroll's novel and it helps to know the story as a lot of the puzzles are true to the original. The game is Shareware and the registration fee is $10. During the game you can alter your size, just like in the story, by eating or drinking substances. Your size will affect your ability to carry items and also your chances of survival. You get points for places visited, charity points, power points and ingenuity points. Winning consists of finding a particular object and returning home with it. There is no maximum score but 200 is considered good, and you can get less and still win. You can obtain hints during the game, but points are deducted each time you ask. There were a couple of things I particularly liked about this game. One was the ability to "read book", providing you were carrying the book. The response to this input was a short passage from Lewis Carroll's novel relevant to the current location. The other thing I liked about it was the way the player's inventory was handled. Typing "inventory" or "I" resulted in a small box appearing on the screen which listed what you were carrying, what you had in your pocket and also your current size. There is a box at the top of the screen which displays the player's score, showing how many of each type of point has been won. It seems a shame that this is the only information available without asking for it. The current location would have helped as, when the description of the location has scrolled off the screen, it's a nuisance to have to type "look" if you have forgotten where you are. The room descriptions are short and do not give all the exits available. It tells you that "you are on an east-west path", but doesn't tell you that you can go north and south. This would be acceptable if it wasn't for the fact that you could go south and find a new location, or that you could go south and end up in the river. You can't examine anything. It accepts the word "examine" but tells you each time that "everything is pretty much as it appears". At each location anything of importance is written in a different colour, so the descriptions of the rooms are not hiding anything. The program crashed no less than three times, which is pretty amazing considering this is an updated version. When you die, you have to reload the program. The parser is not good. Let me give you an example:- There you are face to face with a Gryphon, who tells you that he can take you somewhere. I tried "climb on gryphon" (no), "jump on gryphon" (no), so I threw away five points and asked for a hint. The information I was given said "he has a good strong back". Oh, right! I tried "climb on back" (no), "jump on back" (no), "climb on gryphon's back (no). It was quite simply "ride gryphon". At one place I found the queen, so I tried "talk to queen", which resulted in my being arrested. Held by guards, the screen prompt changed from "what now?" to "what shall we do?". I tried everything that I could think of, to which the response was always "do what? what shall we do?". I couldn't restore, look, use my inventory or even quit. I had to reset the computer. Obviously it was one of those one answer and one answer only situations. Having reloaded the game I went back to see the queen. Another hint told me to try a game of croquet, so I picked up a bat (a flamingo) and hit the ball (a hedgehog). The hedgehog flew through the air and hit the queen who instantly had me arrested. "What shall we do?", to which my response was "die". "Do what? What shall we do?" That was the last I saw of it. If you can put up with all that then you will probably enjoy the game. I can't and didn't.