ALIENS - A Comic Book Adventure (IBM PC CD-ROM) Mindscape - œ34.95 Reviewed by Richard Hewison Anyone who has the slightest interest in science fiction should already know about the Alien trilogy of movies. So far there have been three licensed computer games based on them over the years. In the early 1980s Argus Press Software released 'Alien'. This was a simple but effective strategy game based on catching the cat, killing the alien or setting the self-destruct and escaping in the Narcissus before the Nostromo explodes. In 1986 Electric Dreams (Activision) released two games based on 'Aliens'. The first was a first-person perspective shoot 'em up where you explored the base on LV-426 and tried to kill the Alien Queen. The second game was a mix of basic arcade games based on certain scenes from the movie. In 1992 Acclaim released the game of Alien 3 and turned it into a platform shoot 'em up, even though the film itself featured no weapons at all! (I will admit at this point to being involved in the early stages of this game, and we couldn't come up with a game design based solely on the dour script that was filmed). Now Mindscape and the French developers Cryo have decided to have a go at the license. The difference is that this is a game based on the Dark Horse comic books that follow on from the second film 'Aliens'. You could say that it's a license of a license! Anyway, Cryo are well known for producing very slick looking and sounding CD-ROM games. Unfortunately they nearly all suffer from a severe lack of game design and often their 'adventures' turn out to be very limited and linear. However, this is the first alien game to be written for CD so it should be good shouldn't it? Aliens - A Comic Book Adventure comes on two CDs, although from what I've seen so far CD 2 has only been used to run the Introduction. Anyway, the installation process takes quite a long time to complete and it ends up dumping nearly 20 Mb of data onto your hard disk. Unfortunately, the program doesn't allow you to specify the directory you wish to install the game to. I always install games into a sub-directory called games (no surprises there really!) so I wasn't too pleased when it created the Aliens directory in my root directory. There's no real excuse for such an unfriendly install program so the game got off on the wrong foot with me and I hadn't even started playing it! Nearly all of Cryo's previous CD adventures have involved portraits of characters and multiple choice style communication. More often than not you have to say the right thing to the right person at the right time if you are to make progress. Aliens is no exception. In fact, the start of the game involves a limited time scenario where you must get the co-ordinates from the main computer before the ship is hit by asteroids. To succeed you need to quickly explore the ship, take a few items and speak to a few of your fellow crew members before you can get the co-ordinates and hand them over. When you wander around the ship you get lots of static views linked once in a while with a quick 3D Studio style animation. For example, you get one of these when you walk up a staircase or maybe when you open a particular door. The portraits of the crew members are okay I suppose, as long as you try and remember that this is after all a 'comic book adventure' so they are bound to be drawn in that style. When you speak to them, they don't animate as such. Instead you get a collection of different portraits depending on what mood they are in. Effective this is not (as Yoda might say). The dialogue in the game is fully digitised and it also appears on-screen. I know that the developers are French, but their use of English is terrible. Imagine the worst soap opera in the world (e.g. Crossroads or maybe even Acorn Antiques!) and times it by ten. Often what is said is dis-jointed or it makes no real sense what-so-ever. It doesn't help when the MIDI music in the background is playing an O.T.T. dramatic piano tune that wouldn't sound out of place in "Sons and Daughters..."! Terrible is too polite a word for this. At one point I asked one of the other crew members if she was alright, and she started blathering on about her ex-boyfriend and men in general! I've not got very far in this game, but you can probably already tell that this is a pile of drivel. The long gaps between CD sequences (even on a quad-speed CD-ROM drive) manage to kill off any chance of any real atmosphere and the terrible dialogue cheapens it even more. I've also already spotted a bug (graphic colour palettes going screwy for a while) which makes me feel this one was rushed out for Christmas. They shouldn't have bothered. I was quite looking forward to the game, knowing that it would look and sound good if nothing else. Unfortunately it doesn't. It's slow, dis-jointed and the dialogue is painful. This is one major disappointment. If you want a taste of what Cryo can do, try the CD-ROM version of 'Dune' from Virgin, 'Commander Blood' from Mindscape, or 'Lost Eden' (which I know Sue liked!) also from Virgin. They aren't great games to play (although Dune is pretty good) but they look and sound excellent. (A Doom style game called 'Alien Trilogy' is on its way from Acclaim in 1996. This game has been in development for over two years so it might be worth keeping an eye out for. It's sort of based on all three movies, but it seems to be mostly influenced by 'Aliens'). - o -