Angband (RPG for Amiga (v2.7.4) on Disk 903a/b and PC (v2.4) on Disk 665) Reviewed by Bill Commons This is the third Amiga game that I have seen lately that has been programmed on an Amiga 4000. Not knowing what sort of computer this is I looked it up in a two year old Amiga magazine. At that time my Amiga 600 cost œ279 from Comet. The A4000 basic machine started at œ2089. I could not get the game to load but there was a read me file to print. This did not help me a lot as I am not very bright where programming is concerned, but it did say that it should run on any Amiga. It also said it requires 1.5M memory this would probably rule out 90% of the computers as most have only 500K or 1M. It also had an Email address and a web page. The latter seemed to be in Finland but with no mention of this game. I left a message for help to get it running but I have not had a reply from a month or so ago. There was also a manual to print out and although it was 397 K long I did this. It filled up fifty A4 pages and on reading it I knew that I had to get this game running. This is the way the introduction describes it. The game of Angband is a single player dungeon simulation. A player may choose from a number of races and classes when creating the character, and then run that character over a period of weeks, even months, attempting to win the game by defeating Morgoth, the Lord of Darkness, who resides far below the surface. The player will begin his adventure on the town level where he will acquire supplies, weapons, armour, and magical devices by bartering with the various shopowners. Then the player can descend into the Pits of Angband where fantastic adventures await his coming. It then goes on to describe the many monsters that roam the dungeon and the many magic weapons and armour that can be found. Also by mining with a pick and shovel many fabulous gems can be found. It mentioned that it was based on a Mac game called Dungeons of Moria written in 1985. But now it was in full colour. I managed to get it loaded in the end and here the big let down started. I was presented with a black screen with a grid over half of it, with lots of coloured ascii characters dotted over it. I went back to the manual and saw that it was one of those dreadful ascii adventures where I was represented by a white blob and a giant ant is shown as the letter "a" in magenta! The commands are also entered as a single letter from the keyboard such as "b" for bash. I could not put this into practice as the game crashed after three or four moves. I am now faced with the puzzle as to why a person would use such an expensive computer to transfer a ten year old game and use a huge amount of memory to play a game that could be played on my old 32K BBC computer with better graphics. - o -