Command & Conquer - IBM PC CD-ROM Published by Virgin I.E. (œ44.95 RRP) Reviewed by Richard Hewison Westwood Studios aren't the most prolific of developers, but each of their releases is usually well worth the wait. In the past, they wrote the first two "Eye of the Beholder" games and the "Kyrandia" trilogy of graphic adventures. They also found time to create "Lands of Lore - The Throne of Chaos" and "Dune II - Battle for Arakis". The latter was an excellent point and click strategy/action game inspired by the 'Dune' novels by Frank Herbert and following on from Virgin's original "Dune" game developed by the French team Cryo. Now we have "Command & Conquer" which has been in development for the last two years and has been previewed to death at the last three or four trade shows in London (ECTS). "C&C" is very much like "Dune II" - in fact it began life on paper as a data disk for said game. However, quite early on they realised that they had enough ideas to create a whole new game. Also, most of the ideas were not in keeping with Frank Herbert's universe, and so "C&C" was born. If you've played "Dune II" then you will find yourself right at home with this game, but more on that in a moment. In these days of 7 CD-ROM games stuffed with useless video clips and even worse acting, it's nice to see "C&C" comes on just two CDs. It's also very pleasing to see that the game runs very smoothly on a DX2 66 MHz, when most games are stressing these as the minimum spec. The game also only needs 520k of conventional (base) memory to run, and will work with just 2Mb of XMS memory (according to the manual - yet the box states the game needs 8Mb...hmmmm). This game has tons of pre-rendered 3D Studio and video footage (which I usually hate) but it's put together so well that the glossiness of it all is sometimes a little blinding! The game also features a brilliant technique known as DSA (Digital Streaming Audio) for musical scores, dialogue and sound effects. With this new technology, PC audio is no longer restricted to FM or General MIDI limitations. There are 19 different music tracks that play during the game, and you can choose which ones to play and when. The CD is only accessed once in a while, which means that whilst the CD music is playing, the game can still access the CD and load in game data etc. (I guess it must somehow store the CD music in the computer's memory). What you get is full digital speech, sound effects and CD music all at the same time. Anyway, enough on the aesthetics. What about the game? You can choose to play as one of two sides in the war - GDI (Global Defence Initiative) or the Brotherhood of NOD (the bad guys). The game is split into a series of missions. As the game progresses, you can choose which areas of the map (Eastern Europe) you will try to conquer next. Before each mission begins you are treated to a video briefing and (usually) a pre-rendered sequence. For example, the first GDI mission throws you into a beach head assault. The mission is to destroy the few NOD forces nearby and set up your Construction Yard. As you begin you have a few soldiers already on the shore. A boat of yours launches an attack on a NOD tank whilst more GDI reinforcements are deposited on the beach. Each mission differs in the type of vehicles, ground troops and constructions made available to you. Building construction costs money. You get money by harvesting Tyberium, a substance which is highly sort after in the "C&C" world. By gathering Tyberium, you earn money. You can also see off existing buildings and get second hand prices for them if you are really desperate (this helps limit the problem of you running out of money and being unable to buy new soldiers, tanks etc. when things get desperate). Clicking on a soldier or tank gives a "Yes Sir!" response. You then click where you want them to move to, or attack if you point at an enemy. You can assign the same command to a group by clicking outside the group and dragging a box around them. They are then treated as a 'unit'. Each soldier, vehicle or building has a 'health' meter which will be green (ok), yellow (damaged) or red (about to expire!). As the game progresses, more varied troops, vehicles and buildings are introduced depending on which side you are playing in the conflict. Missions can vary. The first two as GDI give you a construction yard to build, which can then construct other buildings (for harvesting Tiberium, storing Tiberium, training troops, etc). However, it comes as a bit of a shock when the third mission doesn't give you this facility! The graphics are in VGA 320 x 200 but are very detailed despite this. The rendered sequences between the missions are also excellent in quality and execution. The backdrops are also nice and varied - deserts, jungles, etc. (makes a change from all that sand in Dune II!). You could say I like this game. It might become repetitive after a while but the game is easy to play, gets harder as you progress and is one of the best presented CD-ROM games I've seen so far in VGA. Oh, there is also a two player link facility allowing you and a friend to go head-to-head. The 'capture flag' game in 2 player is great (anyone who has had a go at paintball will know what you have to do in this one). Excellent stuff - and a sequel is on its way already! NB - If you shop around you can get this game for under œ30.00. - o -