CURSES - Getting Started Sent in by Marion Taylor (Attic) Inventory - Torch, crumpled paper, chocolate biscuit - read paper - drop it - close trapdoor - look - get box - open trapdoor - x teachest (You pick up a book, History of the Meldrew Family. Drop the box for now, you'll need to find something to carry things in) - N, W, S (Airing Cupboard) - x Sheets (reveals Wireless) - push wireless N - push switch - W (Potting Shed and Aunt Jemima) - wait (until you hear music) - get gloves - wear gloves - E, E, S, S, SE, E. (East Annexe) - x insulation - get new battery - open torch - remove smudged battery - drop it - get new battery - put new battery in torch - close torch (you now have a reliable source of light) - S (Dead End) - get and wear rucksack (now you can carry a lot more) - look up Ebenezer in History Book - N (East Annexe) - open cupboard - N - get painting and gas mask (ignore the Skylight and the Fireplace for now) - x painting - look up Isaac in History Book (Merlin is mentioned) - S, W, NW (Old Furniture) - look in cupboard - get parcel, whistle and medicine bottle - open parcel (box of chocolates and a card) - x card (postcard of the Champs Elysees - blank) - N (Attic) - get jewellery box - N. (Old Winery) - open demijohn - get red battery and map - W - x calendar - turn page - again (until you see the yellow daisies on Merlin's hat) - W (Potting Shed) - give box of chocolates to Jemima (when she asks what colour you would like) - Jemima, yellow - E, Up, E - (Storage Room) - get wrench - enter dumbwaiter - look - get wishbone - pull rope (to get to Cellars) - out - x robot mouse - get it - S. (Cellars South and Mousehole Maze) - drop mouse - mouse, w - hole, w - hole, w - hole, w - hole, n - hole, w - hole, n (you hear a high pitched beep) - hole, s - hole, e - hole, s - hole, e - hole, e - hole, e - hole, e ( the mouse comes out with a key) - get key - N, W, S (Hellish Place. The demon will answer three questions but he will give you the exact opposite to the truth. You can visit him at any time in the game.) - N, E - enter dumbwaiter - pull rope - out - wear mask - N (Dark Passage) - unlock door with brass key - open door (don't go outside for now, you just need to have the door opened for later on) - S - enter dumbwaiter - pull rope - out -(Storage Room) - switch off wheel - turn wheel - drop medicine bottle in shaft (a slight cracking noise) - turn wheel - enter dumbwaiter - look (medicine bottle is cracked open) - get tablet - out W, S (Attic) - E (Servant's Room) - get little book (Classical Dictionary) - get scarf - lie down - sleep (if Austin is there, wait until he leaves or push him out)..... - o -