@~This issue's double review is of the RPG Dungeon of Death, @~reviews by Brian Burke and James Judge. DUNGEON OF DEATH (RPG on SynTax Disk 880, PC only) 1. Review by Brian Burke I don't know how far along the programming learning curve the author of the above title is. If it's a first or second effort then it's a good try. If it ain't....... The game, which plays quite happily via Win95, opens with the player choosing how complex a game they want to play. You can choose any number of Dungeon levels between 6 and 12. Following this the player is given a start Inventory of Food and Crossbow Bolts. You are given 200 coins to spend on more food, more bolts or a choice of Healing, Magic Potions or Scrolls. So OK, a nice start - levels selected, money spent so off we go after reading the on-line Help Text giving the keyboard commands for Potion usage, overhead Dungeon viewing and other assorted instructions. You land in a reasonably well drawn colourful corridor. The ceiling is placed high so there's no sense of claustrophobia. Movement and action commands are all via the keyboard, there's no mouse usage at all. The monsters appear pretty quickly and it's here the first and major game flaw appears. The control mechanism for firing bolts at the baddies relies on you hitting the spacebar at the right time in order to centralise first a rapidly moving up 'n' down vertical bar, and then a left and right horizontal one. Get it wrong and your missile flies off past the monster and it's time to have another try. I found this very arcadish and didn't like it at all. It is possible to rush past the baddies and you could try this to avoid them but half the joy in an RPG is baddie bashing - isn't it? Health points are regenerated by Sleeping, this consumes your food store at the rate of one per minute. The minimum sleep time is 1 hour so you must have 60 food or you start losing health points you've just gained. Food can be found after killing baddies, lying on the floor (no use-by date on them!) and by opening Chests. Keys are a rare commodity but must be found to progress through the dungeon. Doors don't open automatically when you've picked one up so you must use the appropriate keyboard command. Access to lower dungeons is then via ladders. Now and again what looks like a giant blue fridge appears. You can spend the money you've found here, on food or potions. The game is repetitive in that one level is much like another. I have to confess that after going through 3 levels I gave it up. So there's a chance that the gameplay improves on the last level. Through practice I did improve my accuracy level with the crossbow but basically the lack of a story line raised the ennui level a few notches. Programmers have to start somewhere so it's probably unfair to compare a PD game such as this against commercial releases. There again it's your time and your money. For those of us in work the former is all important. When you can buy CD-ROM versions of the complete Ultima 7 and Ultima Underworld 1 & 2 for œ7.99 apiece, as I've done in the January sales, you have to question just which one you'd rather play. No contest. ------------------------------------------------------------------ 2. Review by James Judge Having been infused with enthusiasm for the RPG after doing my series of articles on the genre, I asked Sue for any RPGs she had for me to review. I awaited on tenter-hooks expecting disks upon disks to come gushing through the door with top-notch PD games on them, like Deathwatch. Disks and disks did come, but so did this game... This is (very loosely) an RPG where you are undertaking a challenge to become the king of the land. What has happened is that the current king is dying, he hasn't any children and so needs someone to carry the crown when he pops his clogs. To find a worthy king, he has set the challenge that the first person to enter the dungeon, go down to the bottom level and retrieve the crown will then become his heir. Simple enough, so off you trot into the dungeon. When starting you can select a number of dungeon depths from 6 to 12 levels and buy some food, arrows and magic potions. The food and potions heal you and the arrows kill enemies. Upon entering the dungeon you realise just has crude this game is. The graphics are appalling (EGA coloured vomit would describe it pretty well) and there are so many limits placed on what you can do. You can perform six actions, all in all. First off there is moving. Standard DM fare here - flick screen, one step at a time first person affair. Then you can pick things up, open things and take potions. You can also buy more food or potions from vending machines around the place. Finally you can fight. Fighting entails a very simple operation. When you try to fight a vertical bar appears on the screen with a little white line going horizontally across it. The line then moves up and down the bar at a regular speed and you must click when it is around the centre. The process is then repeated, but with a horizontal bar and vertical line. After your final click an arrow is let loose and flies towards the enemy. Do this a couple of times and the enemy is dead. The aim of each level is to get a key to open a door to give you access to the ladder which leads down to the next level. And that is all there is to the game. Repeat this six times, collect the crown and you've won the game. There's no spells, armour, different weapons, tactics, sound effects or gameplay in this game and all in all it is a piece of dross. The only redeeming feature is that each level is randomly generated, so you can play the game as many times as you want to (as if you'd want to play it at all!). The only trouble with this is that due to the randomness of the game you may enter a level, find the key one step away and the door another step away. Quick level that was! On the other hand you may just be presented with a door and no other place to go - thus making the game impossible. The first time I played the game I was given an impossible level. The second time I played it I completed it in 5 minutes (that's including the time it took to exit the program and wipe it from my HD which, in case you didn't know, is the correct way to finish the game - get the crown, delete the game and burn the disk it came on). Oh, and once you've burnt the disk, you can send $7 off to the author just for fun... My opinion? I'd rather not say, it may offend. - o -