Explorer - part of SynTax disk PD 482 Author: Lloyd Pique Solution by Bev Truter on PC You begin the game on top of a Plateau, apparently with no way down. Get plant, X plant (it's very fragile), get parachute. Jump, open parachute, then Wait and Look until you glide gently to the ground on a Grassy Knoll, and the parachute disappears. E, push button, E to a Platform where a tree sprite is busy gardening. Give plant to tree sprite, and he drops some planks on the floor. Get planks, W, push button, W, drop planks, W to a Forest Glade where you see a pair of lock cutters and a peculiar gnome who won't let you pass and is spoiling for a fight. Laugh at gnome until he disappears, then W, get stamp, X stamp, E-S-E to a Small Shop where you see a can of Dragon Repellent, a Magic Book and a Wooden Torch. X shop keeper - he is pasting stamps into a book - and talk to him until he mentions a rare stamp. Show stamp to shop keeper, and he says he'll give you anything in the shop for the stamp. Give stamp to shop keeper and get the torch, can and book. W-S to the Pub. Talk to the sly fellow, and he rattles on about an incredible machine he can sell you for just one gold coin, that will build anything you ask it to. (Oh Yeah?). Get ale, drink ale, and you choke on something hard that rolls to the floor. Look, drop ale, get gold coin, give gold coin to the sly fellow and he gives you a weird machine. N-N-E-N to the South Bank of a river. Drop machine, S, get planks, N, drop planks. By now the machine has chattily informed you how to operate it, but first go S-W, get lock cutters, E-N. Type "bridge", and the machine quickly builds a sturdy bridge over the river, then destroys itself in a puff of smoke...and you thought it would never work..... N, cut brass padlock with lock cutters, W-N-W to a Chamber containing a sleeping Dragon blocking further progress South. Wait until the Dragon wakes up, then spray dragon with dragon repellent and he runs away. S-W to Treasure Vault. Read the magic book to find 4 spells, cast diffusion, go S through the shimmering wall to the Northern part of an Island and a group of unfriendly Natives blocking your way South. Cast ignite, the torch is finally lit after some rigmarole, and the Natives make way for you to pass. S-E to the middle of a Glacier, cast color change. (spelling is crucial here - "colour change" doesn't work). This changes all the surrounding ice and snow to red, revealing a small white nut. Get nut, cast teleport to return to the area south of the river. Eat nut, which greatly enhances your intelligence and will enable you to find a path back to Realitee. Go to the pasture by a small lake, and a golden path has appeared where a boulder used to be. S to a quaint village where a wise old man hands you a leaflet ... The End. - o -