Gateway to the Savage Frontier - Part 20 A Guide to locations by Ron Rainbird, played on an Amiga 500 (1 meg) Ascore (Conclusion) This, the final area, must not be entered until all four statuettes have been found. It must be borne in mind that once the party has entered Vaalgamon's Gate, there is no respite and spells cannot be replenished. You can, however, return through the Gate if you so desire, but you still have to return and face the same amount of encounters. Map Ref ------- 0 - 0 Defeat the Eltin to get details of secret doors, plus a Dwarven Battle Axe +2 which is more effective if used by a Dwarf, a Healing Potion and some Gems. Map Ref ------- 1 - 0 Put out the fire to bring down upon you skeletons, Mummies, Hobgoblins and a Troll. 0 - 1 ) Skeletons and 7 - 2 ) Mummies at any of 7 - 5 ) these locations 3 - 10 ) appear at 7 - 13 ) random 9 - 3 Vines lead to Overland after beating Shambling Mound 1 - 6 ) Souvenir Shops. Possible 1 - 9 ) attacks by Skeletons 1 - 13 Use Knock spell to enter. Information may be obtained if the party behaves truthfully. Fight the Magician for Bracers AC4 8 - 14 Fight a few Mummies. Fight a booby-trapped Chest. Inside Chest is a Longbow +2 with a set of arrows +2. Also two spells Cure Light Wounds Map Ref ------- 15 - 13 Vaalgamon's Gate. From here you move from combat area to combat area. Reading your Combat Map will help. One of the best routes is East, North, North, North then West. Exit that combat area to win the adventure! Note: Only one character need get through the exit for the game to be won. - o -