Great Ultizurkian Underworld - Author The Mach Gryphon (PC RPG on Disk Ref 882) Reviewed by James Judge Hi ho, slag off time yet again, doesn't it come along quickly these days? You've just finished slagging off your last game, snaffled the last of the turkey sandwiches and giving a gut-wrenching belch when you've got to start preparing yourself for another slag-off session. Oh, the pain... Anyway what's this game all about then? Well, I don't actually know. That's the honest truth. This may be due to lack of playing, utter boredom and resorting to balancing a roll of Sellotape upon my bonce while yawning at this game, but there are a few other reasons. First off the version I was playing was the shareware version and this means I can only look at four levels of the complete game (thank God). I managed to get into the third level before I was struck dead with boredom and my character was struck dead with an axe. The second is that neither you nor anyone around you seem to know what the problem is. The readme file assures you that there definitely IS a problem, but no-one knows what it is. Now, is it just me or does that make no sense what-so-ever? There is definitely a problem, no-one knows what it is and no-one knows what the problem is doing, let alone how to cure it. Well, the biggest problem I can see is the game. It starts with the readme.txt cum manual. The spelling etc. is fine, it's just the way that it opens in an over-cheery, self-pompous way. You know, instead of using full stops it uses exclamation marks! It also tells you how great it is! How you can "marvel as you open and close doors"! Oh God, I'm just soooooo sexy! Yes, I'm a good looking Mel Gibson/Brad Pitt/Tom Cruise/Sean Connery/Jack Nicholson (delete where appropriate)! I move in a realistic fashion! Wonder at my graphics! Erm, sorry about that, on with the slating... It makes loads and loads of claims like how you can wonder as you open and close doors, marvel as chests realistically sound as they open and close, how the NPCs and monsters move in a realistic fashion and look so life-like, how there is a truly awesome day-night cycle and so it goes on and on all in wonderful exclamation mark 'look at mine, isn't it big' fashion. Well, all you need to do is load up the game to see that all of this self proclamation is a whole crock of brown stuff (yup, melted chocolate but minus the chocolate). Let's forget what the game's about - I don't know and I doubt whether the author does. Instead let's look at the way the game plays. First off the doors (sorry, but I can't resist this...). Doors open and close. Wow, I can do that at home and in 101 other games and in a far better way. Upon opening the door all the action freezes and your internal speaker sounds as if it is shorting out. Oh the pain! Now to how realistically chests pop open and close. Well, a two frame animation showing a chest closed and then, after another tortuous screech from your internal speaker, you can see it open. Now stop fainting in abject wonder and throwing yourself on the ground shouting 'we are not worthy', it gets better... The realistic movement. Hohohohohoho, if aimless wandering up and down a corridor or around in circles is realistic (oh, and suddenly shouting out to no-one in particular "may I speak") then I've missed something in life, but never mind, the blurb was probably talking about the wonderful graphics. Wonderful, ha, my left big toe! When anyone moves down the screen their graphic reminds me of one of those wind-up toys I had when I was a kid. You know, the one which walk along with their feet together, raising one foot and then another. But the movement from left to right is the best. Here we see something never before witnessed by man - a moon walk but going forward! Both feet flat on the ground, both legs rock-solid straight, but one leg a couple of feet away from the body. No matter how hard I try I can't do it (and don't blame me if you injure yourself trying...). The text surely must have been stolen from another game. But somehow I don't think it could have been - very few games I have come across have been so pompous ... Anyway, anything else about the game that's worth mentioning? Well, the view is a bird's-eye view with forced 3D (ie you can see both the top and bottom of all the walls at the same angle which just isn't possible) and you see all the people in icon two-frame format. On the first two levels you can wander around talking to people. Like early Ultima games you talk to them and then can type in one word to try and get a response from them. The starting two are NAME and JOB and then any further important words are highlighted in red. This only works properly for a few of the many characters you come across - the rest just say 'Ah lord, I'm too thick to know anything, but say hi to Gwen on level 2 for me'. Obviously the programmer based this response on himself, how kind... In the chests (which pop open realistically) you can find lots of interesting food like dead ducks and deadly nightshade (hmmmmmmn) as well as the odd piece of armour and a weapon or two. Unfortunately you can only put one item in each chest so if you stumble across a stash of food you have to open about 20 of the blighters (which takes a hell of a long time as the game slows every time you pop a chest). Not only that you can't look into them to discover their contents - you must pick it up, go to the inventory, examine it and if you don't want it drop it. That's another thing, you can only drop things in chests ... funny that. Unlike many other games of this ilk you can already see your surroundings and, so, can see monsters and characters that may be corridors away. This removes any sense of impending doom. Finally (I don't want to be too nasty to the game, after all, so I'll have to stop somewhere) the game runs at a strange speed. Don't move and everything zips along at a fair speed - to fast in fact. Start moving or executing an action and the game slows to the speed of Ultima Underworld 2 played on highest resolution with a 386SX 8Mhz. Yup, it's painfully slow. But have no fear, there are options to configure the speed of the game. There are three values. One to control the overall speed of the game (which is useless because if you slow it down all your actions slow down even further, speed it up and fighting becomes impossible), one to control the speed of the scenery (???????) and one to control the speed of the pendulums of clocks you come across. For crying out loud who cares whether the clocks tick correctly - THE GAME DOESN'T PLAY PROPERLY ITSELF, SO WHY THE HELL SHOULD WE WORRY ABOUT WHETHER A DAMNED CLOCK TICKS TOO FAST OR TOO SLOWLY????????????? (And it doesn't affect game time either...). Oh, one last thing, this day night thing. I never knew you could have day and night underground but the way it is handled in this underground adventure is poor. One moment you can see everything fine and then everything is plunged into darkness - you can't even read your player's statistics properly as the colour of the font has been changed to a very dark blue on a black screen... there's not even an option to sleep through the night so you have to put up with half the game being played with your nose pressed against the screen. How can I sum up this game without swearing from the rooftops? I don't know, so if you don't like swearing read another review now: Blasted game doesn't bring a blinking thing to the damned genre and the bloomin' author should be put down with his accursed game that has had the dashing gall to make its presence known to my computer. Dash it! - o -